FrogReaver
The most respectful and polite poster ever
So far the best estimate we have:
The impact of AOE damage is different than the impact of single target damage. For example, if there are 4 enemies with 100 hp each and you can do 100 damage to a single one or 25 damage to each then doing 100 damage to a single enemy is going to be more beneficial (at least absent some other party member having an AOE that could do 75 damage to each of the enemies).
The goal of this thread is to attempt to understand the various variables and relationships of those variables to AOE effectiveness.
So how to measure AOE effectiveness? To do that we need a "common currency". In this case the best "common currency" I can come up with is enemy damage output over the encounter - which if all enemies in a given encounter are identical equates to enemy turns.
***I want to note that a player group that has more of the enemy damage distributed to higher defense PCs will actually be less damage, but since the goal here is to evaluate AOE tactics and not party composition then I believe this variable can be safely ignored for this endeavor.
So what do I expect to see if we are able to achieve the quantification I hope we can? I expect to see that number of enemies is a strong variable. That hp of enemies compared with aoe damage and single target party damage per turn really drives the usefulness of aoe damage. I expect to be able to understand the exact nature of such relationships at least under some idealized conditions.
So let's begin this journey. Any assistance is greatly appreciated!
So I guess we could say, roughly, that if the rest of the party's damage is D per round, then an AoE that does PD damage to each of M creatures (changing M here to be the actual number instead of half) should save the party around
P(M^2)/2
monster turns.
The impact of AOE damage is different than the impact of single target damage. For example, if there are 4 enemies with 100 hp each and you can do 100 damage to a single one or 25 damage to each then doing 100 damage to a single enemy is going to be more beneficial (at least absent some other party member having an AOE that could do 75 damage to each of the enemies).
The goal of this thread is to attempt to understand the various variables and relationships of those variables to AOE effectiveness.
So how to measure AOE effectiveness? To do that we need a "common currency". In this case the best "common currency" I can come up with is enemy damage output over the encounter - which if all enemies in a given encounter are identical equates to enemy turns.
***I want to note that a player group that has more of the enemy damage distributed to higher defense PCs will actually be less damage, but since the goal here is to evaluate AOE tactics and not party composition then I believe this variable can be safely ignored for this endeavor.
So what do I expect to see if we are able to achieve the quantification I hope we can? I expect to see that number of enemies is a strong variable. That hp of enemies compared with aoe damage and single target party damage per turn really drives the usefulness of aoe damage. I expect to be able to understand the exact nature of such relationships at least under some idealized conditions.
So let's begin this journey. Any assistance is greatly appreciated!
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