My first draft.
The Executioner
Level |
Proficiency Bonus |
Feature |
1
|
2 |
Find Target, Exploit Weakness,
|
2
|
2 |
Fighting Style, Follow Trough.
|
3
|
2 |
House Feature
|
4
|
2 |
ASI
|
5
|
3 |
Extra Attack, Lethality (CR 1/2)
|
6
|
3 |
Deadly Exploit
|
7
|
3 |
Nimbleness
|
8
|
3 |
ASI, Lethality (CR 1)
|
9
|
4 |
House Feature
|
10
|
4 |
Vicious Counter
|
11
|
4 |
Exploit Weakness Improvement, Lethality (CR 2)
|
12
|
4 |
ASI
|
13
|
5 |
Danger Sense
|
14
|
5 |
House Feature, Lethality (CR 3)
|
15
|
5 |
Evasion
|
16
|
5 |
ASI
|
17
|
6 |
House Feature, Lethality (CR 4)
|
18
|
6 |
Exploit Weakness Improvement
|
19
|
6 |
ASI
|
20
|
6 |
Supreme Slayer
|
Hit Point: 1d8
Proficiency
Light, Medium, Shield, Simple, Martial
Saves: Dexterity, Intelligence
Tool: Disguise Kit
Skill: 3 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Medicine, Perception, Persuasion, Sleight of Hand, and Stealth.
Find Target. If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about it.The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
- Total HP
- Vulnerabilities, Resistances and Immunities
- Armor Class
Exploit Weakness. Once per turn, you can deal 1d10 extra damage when you attack a creature under the following conditions:
blinded, poisoned, restrained or
stunned. This damage increase to 2d10 at 11th level and 3d10 at 18th level.
Follow Through. When a creature ends its turn within 15 feet of you, you can use your reaction to move up to half your speed to a space closer to the creature. This movement doesn't provoke opportunity attacks.
Lethality. When you attack a surprised creature or CR 1/2 or less and hit it, it must make a Constitution save vs your DC of fall to 0 hp instantly. On a success, the creature is
frightened of you until the end of your next turn. Construct and Undead are immune to this feature. The maximum CR of the creatures increases as shown on the Executioner's table.
Deadly Exploit. When you would benefit of your Exploit Weakness feature against a creature, you score a critical hit on a roll of 19-20.
Nimbleness. Can move through creature of same size or greater. Climbing does not cost extra movement.
Vicious Counter. When you Dodge as an action, once per turn until the start of your next turn, you can make an attack against a creature within 5 ft that miss you with an attack.
Evasion. As the rogue's.
Danger's Sense. As the barbarian's.
Supreme Slayer. You no longer roll your weapon damage die against creatures illegible for Exploit Weakness; you deal the maximum damage automatically.
Executioner's Archetype
House of Manticores: Bounty hunters who use nasty trick to pin their prey down. Use traps to replicate spell effects.
House of Gorgons: Guild of poisoners.
House of Wraithes: Use illusion and fear to kill their prey. 1/3 arcane caster with Shrouds.
''
Shroud. You can cast a deadly shadow over a target. You can spend a 1st level spell slot as a bonus action to lay a Shroud over the a creature within 60'. The next time you damage that creature, you can invoke your Shrouds from that creature as bonus action dealing 1d12 necrotic damage, plus 1d12 per spell slot level higher than 1st. A creature can have multiple Shrouds on it before your evoke them. If you lay more than one Shroud on a target, you deal a number of d12 equal to the combined spell levels of all slots you spent on the same target.''
House of Sphinxes: Inquisitor who hunt the truth and holy mysteries. 1/3 divine caster.
House of Mimics: Use charm and disguises.