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D&D 5E What battle system would you prefere for Baldur's Gate 3?

What battle system would you prefer for Baldur's Gate 3?

  • Real Time with Pause (RTwP)

  • Turn Base Combat (TBC)

  • Active Time Battle (ATB)

  • Something else. Explain...


Results are only viewable after voting.

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gyor

Legend
I'm honestly shocked that turn based is leading by so much honestly given all the angry folks complaining about it being TB instead of RTwP.
 



Li Shenron

Legend
I'm honestly shocked that turn based is leading by so much honestly given all the angry folks complaining about it being TB instead of RTwP.

We're on a D&D forum, we're already biased towards turn-based :) it's very likely that on a videogamers forum the results would be opposite.
 

miggyG777

Explorer
We're on a D&D forum, we're already biased towards turn-based :) it's very likely that on a videogamers forum the results would be opposite.
I'm honestly shocked that turn based is leading by so much honestly given all the angry folks complaining about it being TB instead of RTwP.


It is roughly 50/50 on a 33k people poll by PCGamer.


Given this percentage. Changing the system from the original BGs is a risky stunt. If you had kept it the way it was, less people would've been agitated. Why?

1.) RTwP was the modus operandi
2.) it also catered to both audiences with the pause function.

Now we have a system that 46% of the players don't want. And I won't be able to fight 20 Gnolls at once anymore :(
 
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It is roughly 50/50 on a 33k people poll by PCGamer.


Given this percentage. Changing the system from the original BGs is a risky stunt. If you had kept it the way it was, less people would've been agitated. Why?

1.) RTwP was the modus operandi
2.) it also catered to both audiences with the pause function.

Now we have a system that 46% of the players don't want. And I won't be able to fight 20 Gnolls at once anymore :(
1) Turn-based won 54-46. That's not "roughly 50/50." In an election, that's considered a landslide.
2) Of the people who do prefer RTwP, how many of them are calling TB a dealbreaker, threatening to boycott BG3 because of it, saying it's "not really Baldur's Gate" because of it, writing stupid petitions to Larian Studios because of it, etc.? Probably not many. The whiners are a small minority of a minority.
3) No, RTwP does not cater to "both audiences." There is a whole lot TB can accomplish that RTwP can't even touch.
 

miggyG777

Explorer
1) Turn-based won 54-46. That's not "roughly 50/50." In an election, that's considered a landslide.
2) Of the people who do prefer RTwP, how many of them are calling TB a dealbreaker, threatening to boycott BG3 because of it, saying it's "not really Baldur's Gate" because of it, writing stupid petitions to Larian Studios because of it, etc.? Probably not many. The whiners are a small minority of a minority.
3) No, RTwP does not cater to "both audiences." There is a whole lot TB can accomplish that RTwP can't even touch.

1) Straw-man argument. This is not an election, you are talking about customers and revenue here.
2) Speculation. I don't think we have to argue that for most players the combat system is the most important part of the game.
3) RTwP caters to TB more than TB caters to RTwP.

Ergo, RTwP would've been the less invasive choice. Larian and WotC are gambling here.
 
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Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
1) Straw-man argument. This is not an election, you are talking about customers and revenue here.
2) Speculation. I don't think we have to argue that for most players the combat system is the most important part of the game.
3) RTwP caters to TB more than TB caters to RTwP.

Ergo, RTwP would've been the less invasive choice. Larian and WotC are gambling here.
So we compromise from the other direction and make the game TBwFF (Turn-Based with Fast Forward). Some TB games even allow you to skip an enemy's turn entirely. The enemy units still move and attack, but instead of watching them take their turns individually, the battlefield just jumps from point A (before enemy's turn) to point B (after enemy's turn) in a single frame. This cuts way down on the time that combat takes, and reduces the amount of time that the player is idle.
 

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