D&D 5E Aberrant Mind's Psionic Sorcery is officially the most powerful feature.

Dude. You're the only one here who thinks that this is way too strong. When you are talking to several long time players and every one of them disagree with your assessment, maybe it's time to stop thinking that you're the only one who knows how to play a sorcerer and maybe start thinking that it's not really as powerful as you are making it out to be.
Ok, Just have fun. its must have. Um Just openning other way to play other than Fireball.
When Its release and other player will see If In wrong or not. right?
 

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Ok, Just have fun. its must have. Um Just openning other way to play other than Fireball.
When Its release and other player will see If In wrong or not. right?
Great idea. Play it and see if you're right. A fair playtest would require about 6 levels of adventuring, which is about 3 to 4 months minimum. Let's revisit the Mystic Theurge then. I mean the Aberrant Mind.
 

Ok, Just have fun. its must have. Um Just openning other way to play other than Fireball.
When Its release and other player will see If In wrong or not. right?
It's not a matter of fireball vs. suggestion or whatever. I'm sure most of us have played "the other way." We just see that this ability, while strong, is not the broken beast you are making it out to be.
 

It's not a matter of fireball vs. suggestion or whatever. I'm sure most of us have played "the other way." We just see that this ability, while strong, is not the broken beast you are making it out to be.
If you are dominated with disadvantage on saving throw without chance to react. Remember me :D
 



No, you proved no such thing. Make the build and we'll evaluate it.

View attachment 128544
Custom Race (Shadar Kai) Aberrat Mind Sorcerer level 10
Starting Stats
: For 8 / Dex 15 / Con 14 / Int 8 / Wis 10 / 15 cha
ASIs: Skill Expert (+1 dex, stealth expertise), Metamagic Adept (Extra 2 metamagic option and extra 2 sorcery point), Shadow Touched (+1 CHA, Inflict Wounds)

Metamagic option: Heightein, Twinned Spell, Subtle Spell, Quickened Spell, Distant Spell
Ravnica Background: Dimir

Cantrips Known: Booming Blade, Control Flames, Minor Illusion, Mold Earth, Shape Water, Green-Flame Blade, Chill Touch
Spells Known: Shield, Dimension Door, Mage Armor, Counterspell, Pass without Trace, Dispel, Earth Eruption, Hipnotic Pattern, Polymorph, Insect Plague, Greater Invisibility, Invisibility (Shadow Touched), Inflict Wounds (Shadow Touched).

Psionic Spell: Sleep, Dissonant Whisper, Mind Spike, Suggestion, Enemies Abound, Clairvoyance, Summon Aberration, Black Tentacles, Dominate Person, Synaptic Static

Magical Guidance You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.




Highlights

Stealth Casting

Stealth check: +4 Dex, Double Proficiency +8 for +12 Stealth check. That is enough to win most passive perception.
Pass without Trace adds +10, for Sweep +22 Stealth check.

He can freely cast any spell with Psionic Sorcery or Subtle metamagic without leaving the Hidden condition.
Mental spells like Mind Spike, Dominate Person, Dissonant Whisper, Snyptic Static have no visible effects and can simply end the beginning with impunity.

Subtle Greater Invisibility / Invisibility, Stealth Check and Psionic Spell can simply wipe out the enemy anywhere.
If you fail a stealth casting, so Magical Guidances allows a new check.

Mind Controlling:

Psionic Sorcery + Dominate Person / Suggestion combined with Heightein Metamagic can finish off the enemy easily and control them. In combat or not. There is no evidence of spellcasting and there is no contraspell reaction against it.
Using higher level spell combined to Psionic sorcery, you can spend Sorcery Points to upcast it to level 8. Well, you dominate him for 8hours.
You can also twin it, sweet, sweet.
Defeat the enemy with Impunity.
Psionic Mind Spike is the word for a perfect killer.
There is no evidence of spell casting or visual effect, the creature will die with no chance of reaction.
If you want a quick death, Upcast Psionic Spell Sleep + Upcasted Inflict Wounds is critical. It's a lot of damage.
The creature will only fall asleep and will be consumed by Inflict Wounds.
You make an assasin feel worthless.

Making your party love you:

Twinned Polymorph into Giant Apes for Sweet damage, moviment and 150 tempo HP
Twin Greater Invisibility and your party will love you!
Spam Psionic Dissonant Whisper for party' free oportunity attack.
Dominate a creature with a powerful magical item and give it to your adventure friend

Long range spellcasting and movimentation:

You will certainly adopt casting powerful Distant Insect Plagues at the enemy at 620fts. Or cast Psionic Snapic Static at 300ft.
Psionic Dominate Person at 120ft.
Distant Dimension door for quicken position.
The advantage possibilities in ranged attacks are incredible.

Go into Melee:

Quicken Polymorph into a Giant Ape and multiattacking in the same turn is always fun. Do this and beautiful punches for 50 damage.
Upcasting Inflict Wounds is always fun.

The best mage slayer ever:

Your spells cannot be contraspelled and you can easily subtle counterspell.
Subtle Dispel removes any magical protection from them.

The beating is guaranteed.
but why kill if you can control them? it's fun.


Disabling Spells:

Heightein Hypnotic Patter, Psionic Upcasting Sleep, Psionic Dominate Person, Heightein Fear are always, wtf is that?

Damage resistance immunity?

Don't worry, Subtle Earth Eruption solves this.

The best summoner:
An Aberrant Mind Sorcerer level 10 using Psionic Sorcery to cast Summon Aberration upcasted to level 9. Yes, Psionic Sorcery allows it.

Summon Aberration level 9.
1605451788705.png

Each turn: 4 Eye Ray at 150ft +12 to hit, dealing average 66damage per turn






There is the build. It can be improved, but it can simply be the best build ever created. There is no competition.
 
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CHA 15?

Everyone saves!

There is no such thing as a "Hidden Condition". You may be hidden from one enemy, but not hidden from a different enemy.

NB "The DM decides when circumstances are appropriate for hiding" - PHB p 177

you can spend Sorcery Points to upcast it to level 8
Bollocks!
 
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If you think that is an uber build that nobody can match, you're very mistaken. Just raising the Charisma to 20 rather than taking those feats makes it much more powerful. As is, even with disadvantage from heighten, a lot of enemies will be making their saves,.
 

CHA 15?

Everyone saves!

There is no such thing as a "Hidden Condition". You may be hidden from one enemy, but not hidden from a different enemy.

NB "The DM decides when circumstances are appropriate for hiding" - PHB p 177


Bollocks!
CHA 15?

Everyone saves!

There is no such thing as a "Hidden Condition". You may be hidden from one enemy, but not hidden from a different enemy.

NB "The DM decides when circumstances are appropriate for hiding" - PHB p 177


Bollocks!
Its 16 with Shadow Touched.
its a stealth roll against all passive perception.
 

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