D&D 5E Aberrant Mind's Psionic Sorcery is officially the most powerful feature.


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One thing you should note about psionic spells is that some of them, once replaced, you can never get back. For example, when you level up you could replace Arms of Hadar with Hex. But once gone Arms of Hadar is gone for good since it is not an enchantment or divination.

With the Clockwork Soul, some of the spells are cleric spells, and thus also can never be regained once replaced.

You can only cast spells on the psionic spell list without components. And the psionic spell list has no slots higher than level 5. Which rules out spells like Mass Suggestion and Dominate Monster.
 
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The original Aberrant Mind bonus Psionic Spells were as follow, depending on your Sorcerer Level:

1st : Arms of Hadar, Dissonant Whispers
3rd : Calm emotions, Detect Thoughts
5th : Hunger of Hadar, Sending
7th : Compulsion, Evard's black tentacles
9th : Modify memory, Rory's telephonic bond

No dominate, no charm, no suggestion, no sleep or mind spike or summon.
For convenience, the updated list is

0th: Mind Sliver (yes, you can replace it with True Strike at level 2 should you get the urge!)
1st : Arms of Hadar, Dissonant Whispers
3rd : Calm emotions, Detect Thoughts
5th : Hunger of Hadar, Sending
7th : Evard's black tentacles, Summon Abomination (replaces Compulsion)
9th : Rory's telephonic bond, Telekinesis (replaces Modify Memory)

When you level up you can choose to replace on spell on the list with a different Enchantment or Divination spell of the same level from the Sorcerer/Warlock/Wizard lists. Only the spells on the list can be cast without components (unless you take regular subtle spell as well).
 

Hohige

Explorer
For convenience, the updated list is

0th: Mind Sliver (yes, you can replace it with True Strike at level 2 should you get the urge!)
1st : Arms of Hadar, Dissonant Whispers
3rd : Calm emotions, Detect Thoughts
5th : Hunger of Hadar, Sending
7th : Evard's black tentacles, Summon Abomination (replaces Compulsion)
9th : Rory's telephonic bond, Telekinesis (replaces Modify Memory)

When you level up you can choose to replace on spell on the list with a different Enchantment or Divination spell of the same level from the Sorcerer/Warlock/Wizard lists. Only the spells on the list can be cast without components (unless you take regular subtle spell as well).
It turns Aberrant Soul and Cloakwork Soul more versatile than Wizards. Psionic Sorcery is too strong!
Summon Contruct, I can't read this.. Did you?
 

It turns Aberrant Soul and Cloakwork Soul more versatile than Wizards.
Not quite true, the sorc has a greater selection of spells prepped between levels 3 and 19 (assuming typical INT progression), but the wizard has ritual spells always available on top of that. And they can change them at a long rest, they don't have to wait until they level up. On the whole, it puts sorcerers where they should have been from the start.
Psionic Sorcery is too strong!
No, it's good but very situational and resource heavy. But if you feel it is too strong, you can ban if from your table.
Summon Contruct, I can't read this.. Did you?
It's much like the other new summon spells. One action cast, lasts 1 hour, no concentration, no giving up actions to control the critter, slightly different stats if the construct is iron, stone or clay. It's largely just a big sack of hp though.

As an aside, I noticed the new warlock invocation Eldritch Mind, which gives advantage on all concentration checks, now has no prerequisites. Which means any caster can pick it up via the Eldritch Adept feat. One of those things that is both very powerful and very dull....
 
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Hohige

Explorer
Not quite true, the sorc has a greater selection of spells prepped between levels 3 and 19 (assuming typical INT progression), but the wizard has ritual spells always available on top of that. And they can change them at a long rest, they don't have to wait until they level up. On the whole, it puts sorcerers where they should have been from the start.

No, it's good but very situational and resource heavy. But if you feel it is too strong, you can ban if from your table.

It's much like the other new summon spells. One action cast, lasts 1 hour, no concentration, no giving up actions to control the critter, slightly different stats if the construct is iron, stone or clay. It's largely just a big sack of hp though.

As an aside, I noticed the new warlock invocation Eldritch Mind, which gives advantage on all concentration checks, now has no prerequisites. Which means any caster can pick it up via the Eldritch Adept feat. One of those things that is both very powerful and very dull....

You couldn't be more wrong.
It isn't situational or resource heavy:
The cheapiest way to cast spells is Psionic Sorcerer. The sorcerer can convert spells slots into sorcery points to create a IMPROVED and cheapiest Spell Point spellcasting.
It's also free stealth casting. everytime, for free.
You will love spam Dissonant Whisper like a cantrip (can be casted hidden), always damages the enemy and give your party free oportunity attack.

An Aberrant Mind Sorcerer level 9 using Psionic Sorcery to cast Summon Aberration upcasted to level 8, extended for 2hours. Yes, Psionic Sorcery allows it.

Summon Aberration level 8.
1605363427983.png

Each turn: 4 Eye Ray at 150ft +11 to hit, dealing average 62 damage per turn
For 2 hours, while the aberrant mind is hidden, blasting psionic spells.

Situational? Maybe not.


This is the most powerful class to date, there is no competition.
 
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You couldn't be more wrong.
It isn't situational:
The cheapiest way to cast spells is Psionic Sorcerer.
But only for the spells on the list. So yeah, spamming dissonant whispers is great. But it's aint that great.
The sorcerer can convert spells slots into sorcery points to create a IMPROVED and cheapiest Spell Point spellcasting.
It's also free stealth casting. everytime, for free.
Stealth is situational. Not every encounter involves stealth.
Summon Aberration level 8.

Each turn: 4 Eye Ray at 150ft +11 to hit, dealing average 62 damage per turn
For 2 hours, while the aberrant mind is stealth, blasting spells.

Situational? Maybe not.
All casters (even rangers) now get a summons of similar power/level ratio. The beholderkin has two eye ray attacks (you cannot upcast psionic spells) doing 1d8+3 each. So that's 15 points per round if they both hit.
 

Hohige

Explorer
All casters (even rangers) now get a summons of similar power/level ratio. The beholderkin has two eye ray attacks (you cannot upcast psionic spells) doing 1d8+3 each. So that's 15 points per round if they both hit .
Why not? You choose the level of your spells. Always.
The Aberrant Mind can upcast spells normally, if you have spell slots or sorcery point.
If I can a Aberrant Mind level 8, It costs 8 sorcery points.
 


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