Hohige
Explorer
I agree with you.There are plenty of strong enchantments as well, and I don't think "versatility" matters much. I find most players - especially sorcerers - just have a couple of favourite spells that they tend to stick to.
I agree with you.There are plenty of strong enchantments as well, and I don't think "versatility" matters much. I find most players - especially sorcerers - just have a couple of favourite spells that they tend to stick to.
For convenience, the updated list isThe original Aberrant Mind bonus Psionic Spells were as follow, depending on your Sorcerer Level:
1st : Arms of Hadar, Dissonant Whispers
3rd : Calm emotions, Detect Thoughts
5th : Hunger of Hadar, Sending
7th : Compulsion, Evard's black tentacles
9th : Modify memory, Rory's telephonic bond
No dominate, no charm, no suggestion, no sleep or mind spike or summon.
It turns Aberrant Soul and Cloakwork Soul more versatile than Wizards. Psionic Sorcery is too strong!For convenience, the updated list is
0th: Mind Sliver (yes, you can replace it with True Strike at level 2 should you get the urge!)
1st : Arms of Hadar, Dissonant Whispers
3rd : Calm emotions, Detect Thoughts
5th : Hunger of Hadar, Sending
7th : Evard's black tentacles, Summon Abomination (replaces Compulsion)
9th : Rory's telephonic bond, Telekinesis (replaces Modify Memory)
When you level up you can choose to replace on spell on the list with a different Enchantment or Divination spell of the same level from the Sorcerer/Warlock/Wizard lists. Only the spells on the list can be cast without components (unless you take regular subtle spell as well).
Not quite true, the sorc has a greater selection of spells prepped between levels 3 and 19 (assuming typical INT progression), but the wizard has ritual spells always available on top of that. And they can change them at a long rest, they don't have to wait until they level up. On the whole, it puts sorcerers where they should have been from the start.It turns Aberrant Soul and Cloakwork Soul more versatile than Wizards.
No, it's good but very situational and resource heavy. But if you feel it is too strong, you can ban if from your table.Psionic Sorcery is too strong!
It's much like the other new summon spells. One action cast, lasts 1 hour, no concentration, no giving up actions to control the critter, slightly different stats if the construct is iron, stone or clay. It's largely just a big sack of hp though.Summon Contruct, I can't read this.. Did you?
Not quite true, the sorc has a greater selection of spells prepped between levels 3 and 19 (assuming typical INT progression), but the wizard has ritual spells always available on top of that. And they can change them at a long rest, they don't have to wait until they level up. On the whole, it puts sorcerers where they should have been from the start.
No, it's good but very situational and resource heavy. But if you feel it is too strong, you can ban if from your table.
It's much like the other new summon spells. One action cast, lasts 1 hour, no concentration, no giving up actions to control the critter, slightly different stats if the construct is iron, stone or clay. It's largely just a big sack of hp though.
As an aside, I noticed the new warlock invocation Eldritch Mind, which gives advantage on all concentration checks, now has no prerequisites. Which means any caster can pick it up via the Eldritch Adept feat. One of those things that is both very powerful and very dull....
But only for the spells on the list. So yeah, spamming dissonant whispers is great. But it's aint that great.You couldn't be more wrong.
It isn't situational:
The cheapiest way to cast spells is Psionic Sorcerer.
Stealth is situational. Not every encounter involves stealth.The sorcerer can convert spells slots into sorcery points to create a IMPROVED and cheapiest Spell Point spellcasting.
It's also free stealth casting. everytime, for free.
All casters (even rangers) now get a summons of similar power/level ratio. The beholderkin has two eye ray attacks (you cannot upcast psionic spells) doing 1d8+3 each. So that's 15 points per round if they both hit.Summon Aberration level 8.
Each turn: 4 Eye Ray at 150ft +11 to hit, dealing average 62 damage per turn
For 2 hours, while the aberrant mind is stealth, blasting spells.
Situational? Maybe not.
Why not? You choose the level of your spells. Always.All casters (even rangers) now get a summons of similar power/level ratio. The beholderkin has two eye ray attacks (you cannot upcast psionic spells) doing 1d8+3 each. So that's 15 points per round if they both hit .
There a lot of good spells. And no, Spam Dissonant Whisper as cantrip is golden. ++But only for the spells on the list. So yeah, spamming dissonant whispers is great. But it's aint that great.