D&D 5E Martials v Casters...I still don't *get* it.

Status
Not open for further replies.

Sithlord

Adventurer
You joke, but it would be awful nice if you could at least cover the mouth of a caster, maybe after grappling and shoving prone. Either that or hold their hands flat (so no somatic) - but not both at the same time. I guess you can apply manacles, although, there are no rules for applying them, and of course while you are busy doing that your target can simply misty step (or dimension door! or thunder step!) to safety.
It’s kinda boring if u r the Pc wizard and the DM is doing that to you every round.
 

log in or register to remove this ad

Minigiant

Legend
Supporter
That's where the ludonarrative dissonance comes from when they are also incapable of doing things an average collegiate track and field athlete is more than capable of.
D&D has always sacrificed Ease for Sense. The bonuses are small. The bonuses start small. The bonuses move linearly.

I mean there would be a HUGE gap between a wizard with no real combat experience and level 1 squire who has been training under a knight for 3-5 years.

In 5e, it's about +2 to hit and +2 damage from better weapons. When it should be like +5 to attack and +5 to damage.

A squire in the game's logic should at least be 2 increments of expert over a novice in strength, speed, endurance, lore of war and battle, lore of nobility, and athleticism.
 

Garthanos

Arcadian Knight
You joke, but it would be awful nice if you could at least cover the mouth of a caster, maybe after grappling and shoving prone. Either that or hold their hands flat (so no somatic) - but not both at the same time. I guess you can apply manacles, although, there are no rules for applying them, and of course while you are busy doing that your target can simply misty step (or dimension door! or thunder step!) to safety.
Not really joking as much as you think, the stunt happened in the legends. I will relate how I recall it, he was extremely blasted on his friends best alcohol (expensive ingredients for the rite) and his friends wife was dying at the time she died something of a premature death (I do not remember the cause) and the ceremony for seeing off the dead was occuring so near the end of the 3 days he stumbled out and saw the figure of death coming to take her away and wrestled an entity that likely nobody else saw. The shamans would call it going into a spirit battle, we might call it seizures any way he defeated death bringing her back to life. The story is largely a parable about ones obligations to a host and making amends for your own failures (like his alcoholism and hospitality oblige).
 
Last edited:



ph0rk

Friendship is Magic, and Magic is Heresy.
It’s kinda boring if u r the Pc wizard and the DM is doing that to you every round.
Once again, using a DM with their thumb on the scales as justification for game balance being bad - with an extra helping of "martials shouldn't have neat things because that will make the game less fun for casters".
 


Minigiant

Legend
Supporter
It’s kinda boring if u r the Pc wizard and the DM is doing that to you every round.
Well D&D should not have made rules requiring most spells to be verbal.

D&D is being nice letting casters cast somatic spells reliably with 5feet of anyone.

Teammates don't get out your way often in really life and outstretched hands are easy to chop and smack.
 

Sithlord

Adventurer
Well D&D should not have made rules requiring most spells to be verbal.

D&D is being nice letting casters cast somatic spells reliably with 5feet of anyone.

Teammates don't get out your way often in really life and outstretched hands are easy to chop and smack.
Fair enough. I haven’t seen that play style in decades. I doubt many want to return to it.
 


Status
Not open for further replies.
Remove ads

Top