Scribe
Legend
Yep agreed.Yeah. I think this is fundamental design flaw in the edition. I already deleted rapier, and I've seriously considered making long bow to use strength instead of dex.
Yep agreed.Yeah. I think this is fundamental design flaw in the edition. I already deleted rapier, and I've seriously considered making long bow to use strength instead of dex.
And grappling is totally inefficient as a character except in very special cases.
Horses, bags of holding, literally paying the DM with money food or whatever other unsavory thing they want so I never have to track encumberance.STR dumping is less attractive when you're actually tracking encumbrance. Someone needs to be able to actually carry all that treasure.
Yup there are a ton of dodges available, and as the party levels it becomes less of a burden (har har) for various reasons. It's still worth doing at low levels though, if for no other reason than toHorses, bags of holding, literally paying the DM with money food or whatever other unsavory thing they want so I never have to track encumberance.
Regardless, my overall take is that there were winners and losers amongst the player races before Tasha's, winners and losers amongst the player races after Tasha's, but there were changes in which ones hold what status. Despite what WotC says, that some races had attributes which didn't synergize well with each other (ex: Yuan-ti) or with the other racial abilities (Mountain Dwarves) was clearly part of the balancing mechanism.
This is what I'm seeing too. And strangely enough, I haven't seen my game being overrun by muscle bound halflings!What's interested me re: Tashas is seeing the theoretical effects, as discussed in this thread, vs. the at-table effects on "optimization".
Several posts here have made good suggestions for what the most truly min-maxed approaches are post-Tasha.
Yet what I've actually see at the table, bizarrely, is less min-maxing. We haven't created a vast number of characters post-Tashas, but thanks to a couple of aborted campaigns, we have created a significant number. And what seems to be happening, with two of the groups I play with at least (and the rest haven't made new PCs yet) is that they're picking the race they want to play, then just changing the stats to fit the class.
Previously what I usually saw was:
Step 1: Narrow down races to ones with a bonus to primary stat of desired class.
Step 2: Find best or most-acceptable of those races, play that.
What I see now is:
Step 1: Pick race you actually want to play, change stats to what you want them to be for desired class.
I'd hoped this would happen, and I'm glad that I'm seeing it happen.
Yoi can't dump str if you want to wear medium armor and not ignore encumbrance.This is not true. As a matter of fact Dexterity of 14 puts you 1 point behind a strength build and a dexterity above 14 does nothing for max AC without a feat. There is literally no reason to invest in dexterity for AC on a martial. You invest in dex for your attacks, damage, saves and skills.
Half plate a 14 dex or higher is AC 17
Full plate is AC 18
If you assume you start with 16 dexterity you can match heavy armor with 1 feat (medium armor master) and no further investment in dexterity at all. So if you play a V Human you could do this at first level without using a single ASI for dexterity. Not saying that is a good idea, but it will get you the same AC as a strength character would have right at level 1.
I mentioned Barbarians above, the other use I have had for high strength characters are grappler builds of any class, but that is a corner case. Other than those two though I feel like you would pretty much always be a stronger character with dexterity instead.
Not caring about it personally is very different from not knowing what it is or how it works.
That said, I don't get how floating the bonuses doesn't open up a given lineage to more class options given that you can stick 'em where you want or need. It kind of has to work that way at least in terms of ability scores related to class choice. There's a cogent argument that this just more emphasis on the other lineage abilities, and that does have some weight, but that's also not what you said.
I'd also maybe suggest that allowing for builds that work against some of the legacy race-class themes was precisely the point of Tasha's. That doesn't mean that anyone has to like that fact particularly, only that it's the case.