I've noticed, for example, that many D&D players today look for a touch of...not mundanity, nor the "zero" side of zero-to-hero, but more..."domesticity," I guess, in their games. Showing aspects of both the PCs and NPCs that are more down-to-earth, even if those characters also do crazy, awesome, or crazy-awesome things too. So, for them, the whole "zero-to-hero" or "hero-to-superhero" thing may miss the point? They don't want their characters to be zeros, heroes, or superheroes all the time, they want a spread of experiences from the small and mundane to the vast and fantastical and everything in-between. Many thus embrace things that more traditionalist players would decry as "supers stuff," but which they just see as one aspect of a much more complex, multiple-part character.