D&D 5E Ashardalon Stride + Haste


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Lyxen

Great Old One
Do you have a source for this because doubling acts on your speed, which is affected by those modifiers.

Do you have a source for this, because these modifiers are actually added to your speed, which is just doubled by haste.

I'm not saying your position is incorrect, I'm just saying that there is another one, just as valid, and that it's up to a DM to choose.
 

ECMO3

Hero
Nope, you are obviously adding the "current" above. The reasoning works exactly the same way with the other option: the bladesinger has a speed of 30, so it's doubled by the haste. After that, bladsinging adds 10 feet to that speed and Ashardalon's Stride adds 25 feet to that speed. You have exactly zero ground to support that one is done before the other. On the other hand, spells and powers affect a creature, not its buffs.
A bladesinger in bladesong has a speed of 40 though not 30.

Also this bring up all kinds of conflicts:

What if I am over my max carrying weight and my speed is 0, does Haste add 30 because that is my base speed? What if I am a Monk?
 

ECMO3

Hero
Do you have a source for this, because these modifiers are actually added to your speed, which is just doubled by haste.
I think you are confusing move and speed. They are added to your speed,not to your move. They don't just add to how far you move, they acttually change the speed.

Speed is a reference number, like hit points. Your speed value defines how far you can move.
 

Lyxen

Great Old One
A bladesinger in bladesong has a speed of 40 though not 30.

And a bladesinger under haste has a speed of 60, to which the bladesinging adds 10.

Also this bring up all kinds of conflicts:

What if I am over my max carrying weight and my speed is 0, does Haste add 30 because that is my base speed? What if I am a Monk?

Exactly, all of this is purely for a DM's adjudication, I'm just telling you how I would solve it.
 

Lyxen

Great Old One
I think you are confusing move and speed. They are added to your speed,not to your move.

Nope, all these powers affect your speed:
  • Haste: Until the spell ends, the target's speed is doubled
  • Ashardalon's Stride: For the duration, your speed increases by 20 feet
  • Bladesinging: Your walking speed increases by 10 feet

Speed is a reference number, like hit points. Your speed value defines how far you can move.

That's exactly my point. Haste doubles it, then the others just add to that.
 

James Gasik

We don't talk about Pun-Pun
Supporter
Looking over the rules, I think the order of operations should be (base speed + modifiers) then doubled. The wording of the Dash action implies this. Haste doubles your speed. A Monk, for example, gains a bonus to their speed. If you were intended to calculate the bonus to speed after doubling, Haste would explicitly say so.

TLDR: to double speed, you have to determine what your speed IS. If your speed is increased by a numerical value, that is your speed.
 

Lyxen

Great Old One
Looking over the rules, I think the order of operations should be (base speed + modifiers) then doubled.

Show me the rule.

The wording of the Dash action implies this. Haste doubles your speed.

The dash action does not multiply you speed, it ADDS to it: "you gain extra movement for the current turn. The increase equals your speed".

Moreover, it specifically mentions: "after applying any modifiers", which Haste does not.

A Monk, for example, gains a bonus to their speed. If you were intended to calculate the bonus to speed after doubling, Haste would explicitly say so.

Why should it ?

TLDR: to double speed, you have to determine what your speed IS. If your speed is increased by a numerical value, that is your speed.

It can be said exactly the same way with the other powers: "To increase your speed, you need to determine what your speed IS. If your speed is multiplied by an effect, that is your speed."
 

James Gasik

We don't talk about Pun-Pun
Supporter
Ok, just think a second. What's easier to do? Look at your speed on your character sheet, which should already take the bonus speed of say, a Monk, into account, and double that, or remember "oh if I am doubling my speed, I should remember that 10 feet of my speed is applied after doubling".
 

Lyxen

Great Old One
Ok, just think a second. What's easier to do? Look at your speed on your character sheet, which should already take the bonus speed of say, a Monk, into account, and double that, or remember "oh if I am doubling my speed, I should remember that 10 feet of my speed is applied after doubling".

Since when is simplicity an argument for choosing how rules are applied ? My only point is that the rules don't point one way or another, it's purely up to the DM.

Moreover, the speed increase of the monk is not inherent. It depends on the circumstances, like not wearing armor or wielding a shield. It's a modifier like any other.
 

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