Beefermatic
Hero
Either way I think it's a cool dragon.Yes, they are the same and separated at the same time.
Either way I think it's a cool dragon.Yes, they are the same and separated at the same time.
Sorry for the delay but I've been busy these days.What do they actually look like?
1) Its name is Diaval.2 questions:
1. What's the sample fate dragon's name (if it has one)?
2. Can you make Frollo as well? I figured he'd be an LE hellknight/inquisitor (but thinks he's LG).
This is awesome. You should list what the Kaiju's Massive ability actually does for ease of playability.Titan of the Dead CR 25
CE Colossal undead (chaotic, evil, extraplanar)
Init +14; Senses darkvision 60 ft., see invisibility, status sight, true seeing; Perception +49
Aura misfortune (40 ft.)
DEFENSE
AC 41, touch 23, flat-footed 30 (+10 Dex, +1 dodge, +18 natural, +10 profane, -8 size)
hp 464 (32d8+320)
Fort +30, Ref +31, Will +36
Defensive Abilities death’s grace; DR 20/—; Immune channel energy, undead traits; SR 36
OFFENSE
Speed 120 ft., fly 180 ft. (perfect)
Melee Harrowing +46/+46/+41/+36/+31 (6d6+29/19–20/×4 plus death strike and energy drain)
Space 80 ft.; Reach 80 ft.
Special Attacks death strike (DC 38), energy drain (3 levels, DC 36), final death
Spell-Like Abilities (CL 20th; concentration +30)
Constant—haste, see invisibility, true seeing
At will—call spirit (DC 25)
3/day—finger of death (DC 27)
1/day—plane shift (DC 27)
STATISTICS
Str 46, Dex 30, Con —, Int 16, Wis 26, Cha 30
Base Atk +24; CMB +48; CMD 79
Feats Ability Focus (death strike), Cleave, Cleaving Finish, Combat Expertise, Combat Reflexes, Dazing Assault, Dodge, Furious Focus, Great Cleave, Improved Critical (scythe), Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Focus (scythe), Whirlwind Attack
Skills Acrobatics +13, Bluff +42, Diplomacy +42, Disguise +43, Fly +18, Intimidate +39, Knowledge (religion) +35, Perception +49, Sense Motive +41; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Common, Infernal
SQ call weaponry, mastery of the scythe, massive
SPECIAL ABILITIES
Call Weaponry (Su)
The Titan of the Dead can call his weapon Harrowing (a +2 adamantine anarchic unholy scythe) to
his hands at will as a free action from any distance (even across planar boundaries). If the weapons
is destroyed, he can remake it and cause the rebuilt weapon to appear in his hand as a standard
action; Remaking a weapon in this way provokes attacks of opportunity, but calling a weapon does
not.
Death Strike (Su)
A Titan of the Dead automatically confirms any critical hit. A creature damaged by a critical hit from a Titan of the Dead must succeed at a DC 38 Fortitude saving throw or be instantly killed. This is a death effect. The save DC is Charisma-base
Death’s Grace (Su)
The dark power stolen from countless souls protects a Titan of the Dead, granting it a profane bonus on all saving throws and to AC equal to its Charisma modifier.
Final Death (Su)
A creature killed by a Titan of the Dead can’t be brought back to life by any means short of divine intervention.
Immune Channel Energy (Ex)
A Titan of the Dead takes no damage from the channel energy ability, and is not affected by effects that mimic channel energy or are based on the channel energy ability (such as turn undead and command undead).
Mastery of the Scythe (Ex)
A Titan of the Dead takes no size penalty to attack rolls with the scythe.
Massive (Ex)
The Titan of the Dead is so enormous in scale that it gains the benefits of a kaiju’s massive ability.
Misfortune Aura (Su)
When a enemy creature attempts an ability check, attack roll, caster level check, skill check, or saving throw within 40 feet of a Titan of the Dead, it must roll two d20s and take the lowest roll before applying any modifiers.
Status Sight (Su)
When a Titan of the Dead gazes on a creature, it can see that creature’s emotion aura and that creature’s current health and overall well-being. This acts as the status spell, as well as the emotion aura aspect of the analyze aura spell.
editedThis is awesome. You should list what the Kaiju's Massive ability actually does for ease of playability.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.