D&D 5E Homebrewed Warlock Patron: The Paradox

Undrave

Legend
All the recent Warlock talk made me want to create a new patron, for fun! Check it out and tell me what you think:


EDIT: I started working on some additional invocations.
EDIT 2: I now have an Invocation for each pact and a generic one.
EDIT 3: It is now finalized thanks to DND_Reborn's help! Feel free to use it!
 
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Undrave

Legend
Before anybody ask, I didn't include Chronurgy spells because I don't have Wildemount. I also didn't want to make it dependant on something other than the PHB.

EDIT: Huh...Wildemount didn't give any new spells to Warlocks... laaaame!

I might have a few Invocations to add in there too later
Anything weird that plays with the concept of time is a win to me.
Glad you like it!
I love the 14th level feature!
Thanks! I had a few other ideas but I figured something that can be used as a support move would work well with the rest of the subclass.
 
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DND_Reborn

The High Aldwin
I love the 14th level feature!
I like the concept but it is too powerful IMO. Now, if you had a save to cause double damage, then maybe...

Time Jaunt is also too powerful with unlimited uses. Every single round you can avoid danger. Your turn comes up, you take your action, etc. then use your Bonus action to disappear in time. At the start of your next turn, you reappear up to 15 feet away, use your action, and Bonus action to disappear again to absolute safety, and so on...

Future Thief is also too strong with unlimited uses.

Glimpse Through Time is decent, but I would use Charisma bonus, not proficiency (I know WotC is moving in this direction, but it isn't a move I particularly like).

All that being said... as for theme, I find it fitting. It is probably the most unique theme I have read for a Warlock Patron. If this was in the current Survivor thread, I would be upvoting it (which FYI is a BIG deal since I am upvoting currently only because I have to... I don't really like any of them or the Warlock class in general).
 

Undrave

Legend
I like the concept but it is too powerful IMO. Now, if you had a save to cause double damage, then maybe...

Time Jaunt is also too powerful with unlimited uses. Every single round you can avoid danger. Your turn comes up, you take your action, etc. then use your Bonus action to disappear in time. At the start of your next turn, you reappear up to 15 feet away, use your action, and Bonus action to disappear again to absolute safety, and so on...

Future Thief is also too strong with unlimited uses.

Glimpse Through Time is decent, but I would use Charisma bonus, not proficiency (I know WotC is moving in this direction, but it isn't a move I particularly like).

All that being said... as for theme, I find it fitting. It is probably the most unique theme I have read for a Warlock Patron. If this was in the current Survivor thread, I would be upvoting it (which FYI is a BIG deal since I am upvoting currently only because I have to... I don't really like any of them or the Warlock class in general).
Oops! Time Jaunt is prof. bonus per long rest, I forgot to copy paste that part when moving to the Homebrewery. Obviously, unlimited Jaunts are way too strong.

Hmm.. maybe Future Thief could be when a creature reaches 0 HP in your vicinity? That way it's a little more limited in use?

Bonus to Init equal to CHA is not a bad idea either!
 

DND_Reborn

The High Aldwin
Oops! Time Jaunt is prof. bonus per long rest, I forgot to copy paste that part when moving to the Homebrewery.
Yeah, much better.

Hmm.. maybe Future Thief could be when a creature reaches 0 HP in your vicinity? That way it's a little more limited in use?
Sure, that would make it limiting. Otherwise you would have replenishing temp hit points nearly every round...

Bonus to Init equal to CHA is not a bad idea either!
Unless they update other subclasses to use prof bonus as well (like Swashbuckler), I would go this route.

Make the 14th level feature a save vs. your spell DC instead of automatic for double damage, and I think this would be a very solid subclass! However, by adding the save it is less predictable, and it would suck for the player if they used it and it doesn't work due to a made save. Perhaps it doesn't get "used" unless the save is failed?
 


Undrave

Legend
Make the 14th level feature a save vs. your spell DC instead of automatic for double damage, and I think this would be a very solid subclass! However, by adding the save it is less predictable, and it would suck for the player if they used it and it doesn't work due to a made save. Perhaps it doesn't get "used" unless the save is failed?
That could work. What would make a good save for this though?

Also, forgot to ask if you like the expanded spell list?
 


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