Clint_L
Legend
As a Dm, one way to avoid metagaming is to make sure that the key story beats are clear to the players, so they don't have to break character and story to figure out a problem.
For example, let's go back to our troll friend. When I am running that encounter as DM, I make sure to emphasize how its wounds seem to be constantly closing and healing, and how hard it will be to keep this thing down. So players can't miss the point that they need to be doing something more than just slash away at it. If they are really stuck, I might offer them a clue based on an ability or skill check. Maybe the ranger has heard of trolls before; let's do a survival check, that kind of thing. To be rewarded with a "you seem to recall that while that while trolls are incredibly durable, there are certain types damage that they can't regenerate."
And if the players are being really obtuse, failing miserably in their rolls, or both...well, maybe this encounter is going to go really badly for them. That's part of the fun, too!
For example, let's go back to our troll friend. When I am running that encounter as DM, I make sure to emphasize how its wounds seem to be constantly closing and healing, and how hard it will be to keep this thing down. So players can't miss the point that they need to be doing something more than just slash away at it. If they are really stuck, I might offer them a clue based on an ability or skill check. Maybe the ranger has heard of trolls before; let's do a survival check, that kind of thing. To be rewarded with a "you seem to recall that while that while trolls are incredibly durable, there are certain types damage that they can't regenerate."
And if the players are being really obtuse, failing miserably in their rolls, or both...well, maybe this encounter is going to go really badly for them. That's part of the fun, too!