Chaosmancer
Legend
Yes I was wrong. I don't know how I over looked that. (Actually I do, I shouldn't be trying to do detailed analysis late at night when I am really tired, and I am not going to lie, a bit high.) In my defense I did say correct me if I am wrong. Just ignore the edit.
No problem
The thing is that in your comparison the old fighter and new fighter have the same strength. Because the new Great Weapon Master grants a +1 STR that the old one doesn't, the only way for that to happen is for your old fighter to have an extra ability score improvement. I am not adding anything extra, I am just comparing like to like. Two feats to two feats.
If we need two feats to two feats, why not give the new Fighter Crafter or Musician? Why MUST we give them a feat which will increase damage, then pretend like the new fighter's class abilities are allowing them to deal more damage when it is the feat choice?
I don't know why you insist that we can only compare 5e and 1D&D by comparing elements in isolation with out looking at the bigger picture. I am comparing the old fighter to the new one, not just focusing exclusively on one feat. I don't particularity care which version of the Great Weapon Master feat is more powerful. I care a hell of a lot more about which version of the fighter is more powerful.
Well, for my second analysis... I wanted to know which feat was more powerful. I don't care if you didn't care about that, I was just curious.
But, to your question on why I am insisting at looking at the fighter class abilities compared to the fighter class abilities, well, I thought I answered it, but I can explain it again.
Every species has been buffed
Every feat has been buffed
Character creation defaults to allowing more feats and languages
Many of the base rules for weapons, unarmed strikes, and skill checks have been buffed.
If all I did was take the 2014 fighter class and rewrite it word for word into the One DnD books.... it would be more powerful as a full kit, because every single aspect of the kit was improved. There haven't been any notable nerfs at that level of the game design. But they didn't just copy and paste the 2014 fighter, they gave them a new subsystem that improved their damage output.
So, to me, "which ruleset leads to a stronger fighter" is so self-evident as to not need analysis. The one where everything has been improved is better.
But, "does a little more damage" is not where I think we should be focusing on for the fighter. Now, if the new fighter actually was doing 1.5 times the damage of the old, that would change things, but as I showed... it isn't. And "doesn't deal enough damage" was never a real concern for the fighter in 2014. There were other things that we wanted. Other aspects of out-of-combat utility, in-combat supernatural effects, and ect that were discussed as a way to bridge the gap between fighter and other classes.
But, if you are only worried about damage between martials, well, there was a new video from Treantmonk out today. He looked at the Barbarian Berserker. No charger feat, same build (for the most part) as the fighter... and it did about 8 pts more of DPR under his analysis. 58.3 vs 50.44. Does that indicate a problem? I don't know. He immediately started speculating on other, non-champion fighters doing better damage, but this is exactly the type of thing I'm talking about. Do all barbarians do more damage than all fighters? Is it just the Berserker? Is it just the champion? What if he had made different feat choices for the barbarian? What if he had included reaction attacks, which he did not?
There are so many variables to change or consider, it is difficult to just take this information and make a conclusion about it. So why did we introduce these variables?