Asisreo
Patron Badass
I don't know, is it? What value does that information bring? What are we supposed to do with that information?Maybe they do, but then isn't it worth knowing how much of the power comes from the class and how much from the subclass? If we never seperate them, how are we supposed to know which way to judge them?
And if you really needed to know, wouldn't it be better to compare the OneD&D fighter with their subclass features vs without? Jumping from one edition to the next isn't a reliable way to know the power ratio between a class and subclass since subtle differences within the system could change a lot. We've barely seen monster designs so if the average AC or HP of monsters change then the whole comparison falls apart.
If it was meant to allow featless games, it wouldn't be a feat itself. In fact, its inclusion means the opposite: that they're leaning heavily into the madatory nature of feats.Only partially true. There is a feat which is simply the ability score improvement feat. And it was specifically included to allow for "featless" games.
But we're not comparing different classes in the same system, we're comparing the same class in different systems. We have to analyze in the context of these separate system. We can choose the same race but, for example, if the human in OneD&D gets darkvision but the 5e one doesn't, that's a perfectlt fine mode of comparison.True, species is mandatory. Is the fighter stronger now because Dwarves get Tremorsense? Or do we count that for the Paladin's class power? The reason I don't tend to look at species, is because species are universal, they apply to everything.
But also, we're analyzing damage.
No, but those feat choices are synergistic with the class features.The insight it gives us in practice is that a rising tide lifted all ships. If we know all the changes to the OneDnD base fighter are really coming from the feat choice, then we know Weapon Mastery isn't very impactful, and we are right back where we started with the other classes outshining the fighter. Because other classes get feats too.
A fighter has martial weapon proficiency, four extra attacks, and an option to crit with lower attack rolls. Some feats have synergy with just those three abilities, like the Charger or GWM feat. So while a wizard can take Charger, its important to realize the wizard probably isn't going to extract the benefits from it as much as a fighter would.
But that's not your thesis and its not what the data supports. What you're saying is that everyone in the same system is getting a buff. Okay, cool. But what does that have to do with how much the fighter itself has increased in damage?I don't know if everyone else has put this together or not, but when I've played casters I've often felt frustrated because I needed to take an ASI increase instead of a feat, because spell save DCs were FAR too important to not have my stats higher, unlike strength or Dex versus AC. But that has also changed. Used to be a wizard who took Warcaster and Spell Sniper fell behind on their spell DCs by level 9 and 10. Now? Warcaster gives a +1 to your stat. Spell Sniper gives +1 to your stat. Fighters aren't the only ones who are going to be able to get stronger abilities AND increase their raw numbers, though they will hit the ceiling sooner.
Because we're looking at damage so far. Whether or not the wizard gets more utility or versatility in combat isn't part of the discussion.
Plus, the information you're giving could be misleading. If you tell a player that the base fighter only has a 17% damage increase, they'll probably think that playing a fighter in OneD&D isn't going to change their damage noticeable. But in-play, they'd be doing about 50% more damage, which is counter-intuitive to what you're trying to say.