Granted its been some time.
1. The chain of movement in terms of party control was comically bad for any kind of modern or even old (BG1 did it better) game.
2. Rests were free, no opportunity cost and you could get out of any location with it and dropped back into your 'camp'.
3. There was no sense of time/scale. The map was just this small area yet packed with set piece encounters to demonstrate how great either blowing up barrels or pushing people off of edges was.
4. Pushing people was essentially what Larian thought was the greatest mechanic of all time, closely followed by blowing up barrels.
5. Eating the leg of a dwarf, in combat, negating any kind of thought process around healing in combat. "Almost dead, eat this dwarf thigh!"
Maybe this was all addressed, I dont know. I wasnt able to get a refund so I'll be installing it to try it regardless.