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D&D 5E Baldur's Gate 3 will allow us to explore the whole city of Baldur's Gate Seamlessly

The release date is a bit unfortunate, just a week before Starfield. I know which one I'll be diving deep into on release.
August 31st for BG3 and September 6th for Starfield. That seems like a terrible idea. The venn diagram of the targeted player bases may not be a perfect circle, but there's a huge overlap.
 

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August 31st for BG3 and September 6th for Starfield. That seems like a terrible idea. The venn diagram of the targeted player bases may not be a perfect circle, but there's a huge overlap.
So it's getting the movie release bind?

Don't tell me here but I'll take a look at Starfield.
 


"Fix time, movement, rests"... no issue with any of these vague descriptors springs to mind, so not sure how to answer that.

Granted its been some time.

1. The chain of movement in terms of party control was comically bad for any kind of modern or even old (BG1 did it better) game.
2. Rests were free, no opportunity cost and you could get out of any location with it and dropped back into your 'camp'.
3. There was no sense of time/scale. The map was just this small area yet packed with set piece encounters to demonstrate how great either blowing up barrels or pushing people off of edges was.
4. Pushing people was essentially what Larian thought was the greatest mechanic of all time, closely followed by blowing up barrels.
5. Eating the leg of a dwarf, in combat, negating any kind of thought process around healing in combat. "Almost dead, eat this dwarf thigh!"

Maybe this was all addressed, I dont know. I wasnt able to get a refund so I'll be installing it to try it regardless.
 

August 31st for BG3 and September 6th for Starfield. That seems like a terrible idea. The venn diagram of the targeted player bases may not be a perfect circle, but there's a huge overlap.
At least BG3 and Starfield are different genres, so the overlap wouldn't be as bad compared to two highly anticipated space exploration games or two big fantasy RPGs coming out around the same time. And for an Xbox player like myself, I don't even have the choice of both so BG3 is a miss for me.
 


Granted its been some time.

1. The chain of movement in terms of party control was comically bad for any kind of modern or even old (BG1 did it better) game.
2. Rests were free, no opportunity cost and you could get out of any location with it and dropped back into your 'camp'.
3. There was no sense of time/scale. The map was just this small area yet packed with set piece encounters to demonstrate how great either blowing up barrels or pushing people off of edges was.
4. Pushing people was essentially what Larian thought was the greatest mechanic of all time, closely followed by blowing up barrels.
5. Eating the leg of a dwarf, in combat, negating any kind of thought process around healing in combat. "Almost dead, eat this dwarf thigh!"

Maybe this was all addressed, I dont know. I wasnt able to get a refund so I'll be installing it to try it regardless.
"I wasnt able to get a refund"
"comically bad"
"The map was just this small area yet packed with set piece encounters to demonstrate how great either blowing up barrels or pushing people off of edges was." - Not sure what the complaint here even is...

The language you're using, and reasons you're giving, tells me that you had convinced yourself this was going to be a bad game before you even laid eyes on it. So I'm not seeing a fruitful end to this conversation.

It's unfortunate that you weren't able to get your money back. I hope you get some enjoyment out of it.
 

The language you're using, and reasons you're giving, tells me that you had convinced yourself this was going to be a bad game before you even laid eyes on it. So I'm not seeing a fruitful end to this conversation.

I literally played it, to come to these conclusions. I looked into the code to mod it if (when?) Larian doesnt address some of the issues.

This isnt just an opinion based on youtube videos or something. The game was actually built around some of the things I mentioned.
 

Granted its been some time.

1. The chain of movement in terms of party control was comically bad for any kind of modern or even old (BG1 did it better) game.
2. Rests were free, no opportunity cost and you could get out of any location with it and dropped back into your 'camp'.
3. There was no sense of time/scale. The map was just this small area yet packed with set piece encounters to demonstrate how great either blowing up barrels or pushing people off of edges was.
4. Pushing people was essentially what Larian thought was the greatest mechanic of all time, closely followed by blowing up barrels.
5. Eating the leg of a dwarf, in combat, negating any kind of thought process around healing in combat. "Almost dead, eat this dwarf thigh!"

Maybe this was all addressed, I dont know. I wasnt able to get a refund so I'll be installing it to try it regardless.

Compared to early early access as I understand it Party Control has vastly improved. Not sure about rests, but I suspect something will be done by full launch.

Like I said I think they weren't going to do night and day cycle in BG3, but they are I think, I'll double check. They have a host 5e or 5e inspired mechanics in the game and more likely coming for full release, not just the stuff it inherited from the Divine Divinity series. The game will have flying for example. All the Classes & Races from the PHB will be in the game in some playable form (Tieflings are the MToF versions), plus some stuff like Githyanki from outside the PHB, and most of the Spells & Feats from the PHB.

We will know more at the Panel From Hell in July.
 

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