1/3 of the keep on the borderlands magic items will equip 2 parties.You're assuming the PCs find all that magic. IME in a typical module they generally tend to find between 1/2 and 3/4 of it, which takes care of your 1/3 reduction right there.![]()
1/3 of the keep on the borderlands magic items will equip 2 parties.You're assuming the PCs find all that magic. IME in a typical module they generally tend to find between 1/2 and 3/4 of it, which takes care of your 1/3 reduction right there.![]()
Biggest killer of potions - and scrolls, for that matter - in my games has always been Dispel Magic; sometimes self-inflicted, sometimes cast by the enemy (or a trap).Just to briefly interject- it wasn't just fireballs. It could be dragonbreath.
OR JUST FALLING. OR GETTING HIT BY AN OGRE.
The item saving throw table applied to acid, crushing blows, normal blows, disintegrate, falling, fireballs, magical fire, normal fire, frost, lightning, and electricity.
Falling was a killer of potions, especially because you had a 1 point penalty for each 5' after the initial 5' of falling. So a fall of 35' (for example) would give your items a -6 on saves, and potions would save on a 13 to begin with- meaning your potions in vials would need a 19 or higher, each, to survive the fall.
Yeah. Someone sits down at the table with any character that has those kinds of stats we’d laugh and tell them to roll again at the table with everyone watching.
Any armour, yes.What are proficiencies. In 1e a fighter could pick up any weapon and use it with full effect. You are confusing 2e with 1e sir. He could also wear any armor.
Any armour, yes.
Any weapon, no. A Fighter started proficient in four weapons and gained another every three levels (so at 4th, 7th, etc.). Use of a non-proficient weapon carried a -2 to-hit penalty.
It wasn't until 3e that a) weapons got sorted into just a few broad categories - simple, martial, etc. - and b) a Fighter could pick up pretty much anything and use it without penalty
Well, aside from the loss of a Con point each time, which eventually becomes a real problem...Raise dead has always been part of the game. So after a certain point dying doesn't pack any punch at all in the standard game as long as you can recover the body.
Perhaps, but the poster I was replying to specifically made this claim for 1e, which is false.OD&D. Fighters could use anything.
Only if you assume magic items are indestructible, which they are not.1/3 of the keep on the borderlands magic items will equip 2 parties.