Horwath
Legend
also this,I like how the assumption right away is that it has to be watered down.
just give all fighters all battlemasters features and a normal choice of subclass, at it will break nothing.
also this,I like how the assumption right away is that it has to be watered down.
There's no world in which Fighters get the entire BM maneuver package AND a complete other subclass. The 2014 Fighter has issues, but they're not that far behind. And picking between the two, I'd rather have good subclasses than an overstuffed base class. I already shy off from Paladin and Rogue because too much of their power is in that side of the scale.I like how the assumption right away is that it has to be watered down.
Between Tactical Mind and the skill boosting maneuvers being put in the PHB, a skill focused BM Fighter can hit some really impressive skill DCs. Not as effortlessly as a Rogue, mind you, but good in their own way. It's enough I rather want to try playing a Fighter again, even though I just played one in my last campaign.In terms of DPR, 100%. The changes to Second Wind and Tactical Mind alone give the Fighter a gigantic boost outside of combat, too.
that seems to be the general direction yes, if one thing makes no sense, just pile on other things that don't eitherThis is a game where a halfling the size of a toddler can have Str 20, so I think one should adjust one's assumptions accordingly.
I believe in that world. A Fair and Just world where children grow up safe and happy and well fed, where the old live out their twilight years in dignity, and where Fighters are all fun to play.There's no world in which Fighters get the entire BM maneuver package AND a complete other subclass.
if it's not directly explained by a rule or magic, I treat everything as planet Earth physics.
So, no matter the strength, even if it's 20, a 40lb halfling cannot wield 10lb weapon in melee with any sort of competence.
if the rules said that halflings are on average 180-200lb or they are supernaturally glued to the floor, they yes, I have no problem with them flinging huge weapons at max speed.So you complain that the fighter has no supernatural powers AND you complain that a halfling wielding a very oversized weapon is too supernatural for your taste?
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When that is literally the closest you have to evidence supporting it? Yes, that is no more than speculation.
And I’ve watched him run games, he literally does use big scary high CR monsters, and seems to dislike the drawn out combat that comes from having 30 combatants as opposed to 10.
I do think they could expand Second Wind even further, let the fighter use it to add d10 damage to an attack, etc, unify it with Indomitable, and let the BM use second wind to regain dice.Crawford addresses this in the video. He says they've heard that idea and considered it, but decided against it for two reasons. One is that the Battle Master is popular and they don't want to kill it to give other subclasses a watered down version of what it does. The other is that, believe it or not, not everyone likes Maneuvers and they don't want to force them on players who don't want them.
While I'm all for bringing all the Fighter subclasses up to a good level of performance, I can't entirely say he's wrong that chopping up the Battle Master and giving everyone a small piece is not the way to go. Like, would it really be satisfying to have two Superiority Dice and one Maneuver? I don't think so.
No.give every fighter number of dice(d6, no scaling) equal to proficiency bonus and number of maneuvers equal to proficiency bonus.
give battlemaster double of that and scaling of dice, d10 at 7th level. d12 at 15th level.
if you want a simple fighter;
Barbarian ------> that way.
Which is a very good thing.Crawford directly addressed this in the last video. In simple terms.....it’s just not happening. They debated it internally and even tried out some options early on, and it got dropped. There is no world in which the fighter will have maneuvers by default in 2024.
It would.I like how the assumption right away is that it has to be watered down.