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D&D (2024) Sorcerer (Playtest 7)

Cool. That's one bonus action a turn. And a few turns in you will run out of manoeuvre dice and be a regular fighter. And commanders strike is awful beyond belief. The costs one of your attacks, your bonus action, and your allies reaction. To give them a single attack.

It's funny how people want casters split into every possible variety, while every martial suggestion is "that's a fighter subclass".
oh, I would be happy that all casters would be just Mage class, with 20+ subclasses.
 

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And commanders strike is awful beyond belief. The costs one of your attacks, your bonus action, and your allies reaction. To give them a single attack.
They did a good job making it usable this packet.

It cost you 1 attack and an allies reaction (no bonus action).

Can be used multiple times with multi-attack to grant multiple allies attacks. Can also be used with ranged attacks.

So any sword and board fighter can happily give an attack to a 2-hander, ranger with a bow, or ally with advantage. Or even all 3 at higher levels.
 

They did a good job making it usable this packet.

It cost you 1 attack and an allies reaction (no bonus action).

Can be used multiple times with multi-attack to grant multiple allies attacks. Can also be used with ranged attacks.

So any sword and board fighter can happily give an attack to a 2-hander, ranger with a bow, or ally with advantage. Or even all 3 at higher levels.
Yeah done like that it's a lot more usable than it is in 2014 5e. It makes it useful in many situations rather than an active detriment to use.
 

Tactical Fighting Style: level 1 feat
prerequisite, fighting style.

You learn 1 maneuver from the battlemaster list.
Once per turn, when you use a Maneuver, you can use your Intelligence modifier as the die roll instead of expending a Superiority Die.

Martial Adept
You learn 2 maneuver from the battlemaster list.
Once per turn, when you use a Maneuver, you can use your Intelligence modifier as the die roll instead of expending a Superiority Die.
You can take this feat multiple times.
 


At that point, abandon the class system and just go with a different character structure like point buy.
I mean, going back to warrior, expert, and mage would technically work.

But for me to be happy with it I'd want the subclasses to come at level 1 and take at least 50% of the power budget, with tons more levels where you gain subclass features.

Edit: I know that 'healer' technically goes as a 4th class in the og dnd, but I don't understand why that can't be a variant of mage.
 

Warlord is just battlemaster fighter:

Maneuvers:
Bait and switch
Commanders strike
Commanding presence
Distracting strike
Goading attack
Rally

Feats:
Inspiring leader
As I went through earlier on a different thread calling a battlemaster fighter a warlord is like calling some noodles and some spring onions a pad thai. By quantity there's a lot of similarity - but by taste and by nutrition you have a poor experience.
  • Rally is not Inspiring Word. It doesn't let you yell at people to stop laying own on the job when they are at 0hp or allow them to spend their own recovery resources (in this case hit dice) It just gives a THP force field to someone. To work it should allow the target to spend a recovery and add your superiority die to the roll.
  • Commander's Strike is not Commander's Strike. One's at will, the other eats up your limited resources. To work it should be a Fighting Style, and therefore usable at will.
  • Inspiring Leader is a feat when you don't have any to spare.
And the rest of the maneuvers feel at least as much 4e fighter as they do warlord. But without Rally and Commander's Strike working properly it's not a warlord.
 



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