Paul Farquhar
Legend
It would be nice if some of these people who complain that fighters are not as powerful as wizards would just play a wizard already! My experience is that wizards are in short supply, but fighters are a dime a dozen.
But they don't want to play wizard.It would be nice if some of these people who complain that fighters are not as powerful as wizards would just play a wizard already! My experience is that wizards are in short supply, but fighters are a dime a dozen.
Why not? If power is what matters to that player, shouldn't they just choose what they think is the most powerful class?But they don't want to play wizard.
Then play a barbarian, bard, cleric, druid, monk, paladin, ranger, sorcerer, warlock, consider multi-classing or one of the subclasses of rogue or fighter that has spells. Look into 3PP if there's not enough options already.But they don't want to play wizard.
Yup. They want all the versatility and power of a spellcaster, but with full armor, heavy weapons and no downsides to casting (spell slots, concentration, VSM components, or antimagic).But they don't want to play wizard.
To be fair, there seem to be a good many players who don't want to play a supernatural character, fighter or otherwise. Many fantasy stories players may use as inspiration feature non-supernatural characters in fantasy settings (like the "bard" in the recent D&D movie). Are we saying here that such players should just take a hike?You are correct. The fighter (and rogue, and to a lesser degree the barbarian) should NOT be mundane. They should be magical.
The fighter should never be "dude with a sword". The fighter should be "dude with supernatural ability who channels it into his sword". He should be born of the Gods, have dragon's blood in his veins or heir to the giant's legacy. He should breathe fire, sheath his weapon in energy, sprout wings and fly, and at 18th level have abilities that start "once per day, when you die..." The rogue should be walking through walls, disappearing Batman style during conversations, stealing hit points to provide him temp hp, or using supernatural aim to guarantee the next hit they make is a crit. The barbarian is riding this line already, lets push him over with rages that channel primal powers. There should be NO mundane subclasses and they should be looking at the bloodhunter and the monk for the level of supernatural ability all classes have bare minimum.
A cleric isn't a village priest. A rogue isn't a common pickpocket. A wizard isn't a local scribe. A fighter shouldn't be a town guard of infantryman. Mundanity is for NPCs.
It's not about power.Why not? If power is what matters to that player, shouldn't they just choose what they think is the most powerful class?
Or if power doesn't matter, WTF are they moaning about?
Aesthetics.Why not? If power is what matters to that player, shouldn't they just choose what they think is the most powerful class?
Or if power doesn't matter, WTF are they moaning about?
Yup. They want all the versatility and power of a spellcaster, but with full armor, heavy weapons and no downsides to casting (spell slots, concentration, VSM components, or antimagic).
Which is why if you want that versatility, you need magic and magic's tradeoffs. If you don't want that versatility, we're back to arguing power balance. But we keep hammering on how some people want Thor, some want James Bond and some want Boromir to be the iconic fighter power level.
Sure it does, I see lots of people playing fighters with no complaints.It's not about power.
It's about fantasy.
D&D 5e and most 5e 3pp don't provide martial fantasies.