Planescape Manual of the Planes for 5e on DMSGuild

New on the DMSGuild is the Manual of the Planes for 5th edition. The cover is stunning. It's over 300 pages and the credits page includes folks from The Draconomicon, The Dragonlance Companion, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon and Planewalker.com I love the special thanks. This project was made possible by Roll20. Thank you for unlocking new...

New on the DMSGuild is the Manual of the Planes for 5th edition. The cover is stunning.

Manual of the Planes. An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game

It's over 300 pages and the credits page includes folks from The Draconomicon, The Dragonlance Companion, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon and Planewalker.com

Screenshot 2023-10-22 at 9.37.13 PM.png

I love the special thanks.

This project was made possible by Roll20. Thank you for unlocking new horizons for the latest generation of planewalkers, bashers, berks, and touts. We’d also like to thank the giants on whose shoulders we stand when writing this book: Justice Ramin Arman, Richard Baker, Wolfgang Baur, David “Zeb” Cook, Bruce R. Cordell, Jeff Grubb, David Noonan, F. Wesley Schneider, Rick Swan, and all others who helped create and cultivate Planescape and the planes.

I've just bought it and am reading it now.


Here is the table of contents.

Screenshot 2023-10-22 at 10.18.51 PM.png
 

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Irlo

Hero
I'm not a casual gamer but most of the people I've played with over the last five years have been. I wouldn't have purchased Forgotten Realms setting sourcebooks for Icewind Dale or for Chult, but I did buy Frostmaiden and Tomb of Annihilation. With setting materials imbedded into "mostly adventure" books, I actually read and engaged with the text with improved reading comprehension and retention. Trying to read setting sourcebooks generally makes my eyes glaze over. I didn't buy campaign settings for any editions that I've played (starting with 1e). I became familiar with the Forgotten Realms and Planescape through Balder's Gate and Torment CRPGs. During the 3E years, I spent a lot more on Dungeon Magazine than I spent on rule books.

I guarantee the casual players I know didn't and would not have purchased setting materials. A few of them wanted to try their hands at DMing, and they purchased adventures to run. None of them are reading D&D novels or lore-dumps in their off hours.

I do absolutely love the idea that such an enormous volume of material is available on DMs Guild although I'm not the paying audience they're looking for.
 



i bought them back in the day when i was young in the 80's and 90's
I bought Planescape, the FR grey box, Dark Sun Revised, and two Al-Qadim boxed sets for $10 each in the late 90s when TSR was circling the drain and the big Australian game importer (there really was only one back then) was having a massive fire sale on their stuff.
 

Incenjucar

Legend
Skipped ahead to the chapter on the Ethereal since I read the 2E book for that quite recently, and it's a pretty good summary in good language, with my only Hm being that the force damage from burning yourself to move faster should have a note that it cannot be reduced in any way.
 

Vincent55

Adventurer
I bought Planescape, the FR grey box, Dark Sun Revised, and two Al-Qadim boxed sets for $10 each in the late 90s when TSR was circling the drain and the big Australian game importer (there really was only one back then) was having a massive fire sale on their stuff.
lol, now those are like 10x that on some places
 

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