Planescape Manual of the Planes for 5e on DMSGuild

New on the DMSGuild is the Manual of the Planes for 5th edition. The cover is stunning.

Manual of the Planes. An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game

It's over 300 pages and the credits page includes folks from The Draconomicon, The Dragonlance Companion, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon and Planewalker.com

Screenshot 2023-10-22 at 9.37.13 PM.png

I love the special thanks.

This project was made possible by Roll20. Thank you for unlocking new horizons for the latest generation of planewalkers, bashers, berks, and touts. We’d also like to thank the giants on whose shoulders we stand when writing this book: Justice Ramin Arman, Richard Baker, Wolfgang Baur, David “Zeb” Cook, Bruce R. Cordell, Jeff Grubb, David Noonan, F. Wesley Schneider, Rick Swan, and all others who helped create and cultivate Planescape and the planes.

I've just bought it and am reading it now.


Here is the table of contents.

Screenshot 2023-10-22 at 10.18.51 PM.png
 

log in or register to remove this ad


log in or register to remove this ad

Given how extremely different things are than the previous edition days I don't think it's super helpful to look at 5E products except in relation to other 5E products. Most of the audience is new, some now younger than the edition itself, and they are growing up in a very different part of human history. Even those of us who have been around for a bazillion years are different than we were 20, 30, 40, 50 years ago.
 

10x times more people buying for a variety of issues a few of which are quite likely the release pace and style. Cmon!
I don't understand this response. I was simply saying that with so many more players, sales of 5e books are going to be much higher than past editions.
 


Right, bitnthenpoint is, part of that is WotC releasing books that people want.
I get that. My point is the following, and I'm inventing numbers out of my rear because the numbers themselves don't matter to my point. If a 3e setting supplement was released to 1 million players and 10% bought a copy, and now there are 10 million players, 10% will buy the 5e supplement. Now the percentage can be 1%, 5% or 7.47636539437%. It doesn't matter. The number of book sales will be significantly greater due to the significantly greater number of 5e players.
 

I get that. My point is the following, and I'm inventing numbers out of my rear because the numbers themselves don't matter to my point. If a 3e setting supplement was released to 1 million players and 10% bought a copy, and now there are 10 million players, 10% will buy the 5e supplement. Now the percentage can be 1%, 5% or 7.47636539437%. It doesn't matter. The number of book sales will be significantly greater due to the significantly greater number of 5e players.
I see what you are saying, but there might be a premise problem. Mayne it isn't a matter of relative percentages, but of absolute audience size for certain products. If 200,000 are interested in buying a certain product, but only 40,000 would buy a certain other product, maybe it has little to nothing to do with the size of the audience.
 

I see what you are saying, but there might be a premise problem. Mayne it isn't a matter of relative percentages, but of absolute audience size for certain products. If 200,000 are interested in buying a certain product, but only 40,000 would buy a certain other product, maybe it has little to nothing to do with the size of the audience.
I don't think so. Your argument relies on WotC getting lucky during 3e and reaching most or all of those who would buy those supplements. The sample size is way too large for that to be true. People are people and you are going to just scale up at this point on the percentages. 3e was basically a million+ people poll on the subject. :)
 

I don't think so. Your argument relies on WotC getting lucky during 3e and reaching most or all of those who would buy those supplements. The sample size is way too large for that to be true. People are people and you are going to just scale up at this point on the percentages. 3e was basically a million+ people poll on the subject. :)
Not everything scales: 3E products such as those under discussion may have saturated the market for su h products, while thoae.like the Planescape slipcase might just have a higher ceiling.
 


Not everything scales: 3E products such as those under discussion may have saturated the market for su h products, while thoae.like the Planescape slipcase might just have a higher ceiling.
Well, considering that there are zero of them, I doubt the market on supplements for settings is saturated. :P
 

Remove ads

Remove ads

Top