D&D General D&D memes thread discussion…

Bit late, but Bugs Bunny is chaotic evil.
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(Meanwhile, true to form, Volo is sampling all best food, booze and women in Specularum, Sundsvall, Glantri City, Darokin, Thyatis City, and taking notes for his next book :p.
You're forgetting about Selenica which is a melting pot of ethnicities (Darokinian, Thyatian, Traladaran, Ylarian) and by default cuisines. Although to be fair you have 3 of the 4 covered. ;)
 





ichabod

Legned
Sharknado
Gargantuan swarm of Large Beasts, unaligned
Armor Class 12
Hit Points 624 (48d20+96)
Speed 0 feet, fly 60 feet
Str: 24 (+7), Dex: 13 (+1), Con: 15 (+2), Int: 1 (-5), Wis: 10 (+0), Cha: 4 (-3)
Skills Perception +2
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses Passive Perception 10
Languages --
Challenge 13

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a large shark. The swarm can't regain hit points or gain temporary hit points.

Actions
Bites. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (4d12+7) piercing damage, or 20 (2d12 + 7) piercing damage if the swarm has half of its hit points or fewer.
 

MarkB

Legend
Sharknado
Gargantuan swarm of Large Beasts, unaligned
Armor Class 12
Hit Points 624 (48d20+96)
Speed 0 feet, fly 60 feet
Str: 24 (+7), Dex: 13 (+1), Con: 15 (+2), Int: 1 (-5), Wis: 10 (+0), Cha: 4 (-3)
Skills Perception +2
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses Passive Perception 10
Languages --
Challenge 13

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a large shark. The swarm can't regain hit points or gain temporary hit points.

Actions
Bites. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (4d12+7) piercing damage, or 20 (2d12 + 7) piercing damage if the swarm has half of its hit points or fewer.
Maybe add the option to fling a shark up to 60 feet at the cost of a certain percentage of its maximum hit points.
 

A slightly different take:

Sharknado

Gargantuan Elemental, Typically Chaotic Evil

Armor Class 19

Hit Points 264 (16d20 + 96)

Speed 0 ft., fly 120 ft. (hover)

STR
23 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
1 (−5)
WIS
10 (+0)
CHA
5 (-4)
Saving Throws STR 13, CON +12
Damage Resistances lightning, poison, thunder
Damage Immunities bludgeoning, piercing, and slashing,
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses Blindsight 120 ft. (Blind beyond this radius) Passive Perception 17

Languages

Challenge 23 (50,000 XP) Proficiency Bonus +7


Legendary Resistance (3/Day). If the Sharknado fails a saving throw, it can choose to succeed instead.

Living Storm. The Sharknado is always at the centre of a storm 1d6 + 4 miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing. In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. They also extinguish open flames and disperse fog.

Siege Monster. The Sharknado deals double damage to objects and structures.

Actions

Multiattack.
The Sharknado can make three Bite attacks and uses it's Storm of Teeth ability.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Storm of Teeth.
Any creatures within the sharknados space must make a DC 21 dexterity save or take 3d10+6 piercing damage and be knocked prone.

Spawn Shark (Recharge 5-6).
Ranged Weapon Attack: +13 to hit, Range 120 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
The giant shark spawns in a space adjacent to the target irrespective of if the attack hits or misses. is under the control of the Sharknado and takes it's turn immediately afterwards.

Legendary Actions
The Sharknado can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tempest regains spent legendary actions at the start of its turn.

Bite (1 action). The Sharknado uses it's bite attack.
Spawn Another Shark (2 actions). The Sharknado immediately recharges and uses its Spawn Shark attack.
 

The last one “Psychopatic” isn’t meta-gaming. The player/character is drawing on in-world information (it doesn’t make sense for a helpless child to be wandering around the lower levels of a dungeon) to make an in-character conclusion (she is dangerous and we should attack her).
I know this was an old thread post, but I hadn't seen it before.

The vampire will get really excited when the heroes are slaughtering the child he kidnapped and set loose on the 8th level of the dungeon.

Oooh! Oooh! A vampire bard who likes being a director of a production, directing his spawn to act as if they worship the child as a terrifying vampire lord and call them "My Most Sanguine Master." That would confuse the players to maybe even cause them to off the apparent vampire lord.

Hey, my players... ignore ever reading this. ;)

I am not a Psychopathic DM! ;)
 

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