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Minor correction. I said leather/studded leather since the studs don't really add much weight. I wouldn't be opposed to leather being 8 and studded being 9, though. :)
Thanks and I agree. It's not like seriously dumping strength is going to cripple anyone if they can't wear leather and need to make do with 10+dex instead of 11+dex.
 



No. Never going to happen. Ever. Can't stand those methods and they are literally deal breakers for me as a player.
To me it's opposite. and that's OK.

we only had one campaign with rolled characters, in 2000, when we started playing 3.0.
it was unbalanced and unfair then, and it is now.

I would only play that in some one-shot, one session game, so who cares.

If a DM insisted that we roll stats, I would say, let all others roll and I will pick one stat set that one of the players rolled and use that also.
Hey, I'm still using rolled stats, aren't I?
 


To me it's opposite. and that's OK.

we only had one campaign with rolled characters, in 2000, when we started playing 3.0.
it was unbalanced and unfair then, and it is now.
Just a nitpick, but it was unequitable. It was perfectly fair since everyone used the same process. Being okay or not with a system that is unequitable is a preference and we are on opposite sides of this one it seems. :)
I would only play that in some one-shot, one session game, so who cares.

If a DM insisted that we roll stats, I would say, let all others roll and I will pick one stat set that one of the players rolled and use that also.
Hey, I'm still using rolled stats, aren't I?
Hah! Once and only once did I ever use an array, and it was under almost identical circumstances to what you describe. The 5 players and the DM all rolled one number and we all used it, and the only reason I engaged was because we were all good friends. Even then I didn't like it, but I relented for duration of that campaign.
 

It does not. Getting rid of proficiency would lead to that, so it's a problem with removing proficiency. ;)
To a degree yes, but if you have decent STR requirement then you cannot have high Int, Con and Str.
yeah, if you roll for stats, sometimes you will get really lucky, but with high stats all over the place, adding plate will not be big addon.
also, you can get it with one level of fighter, coupled with Con save proficiency and some small self healing.

and all armor should count negative Dex, even if max dex is 0 for that armor. So dumping dex for Str build has it's cost.
 

and all armor should count negative Dex, even if max dex is 0 for that armor. So dumping dex for Str build has it's cost.
Athis 100%, that's an area where the rules need to be explicit with x +/- dex(max y). In my experience there are some players who just ignore their negative dex mod there and others who know 15+(-1)=14 because that is what they learned as a young child in school so follow the rules. The same should hold true with heavy armor too because a negative dex mod is a penalty.
 

To a degree yes, but if you have decent STR requirement then you cannot have high Int, Con and Str.
yeah, if you roll for stats, sometimes you will get really lucky, but with high stats all over the place, adding plate will not be big addon.
also, you can get it with one level of fighter, coupled with Con save proficiency and some small self healing.
Which is a huge hit for a spellcaster. You delay getting the next spell level of spells and more spell slots by 1 level, which is a big deal. I don't have an issue with a wizard getting into armor via a heavy cost like a feat or multiclassing.
and all armor should count negative Dex, even if max dex is 0 for that armor. So dumping dex for Str build has it's cost.
No. Either dex can affect things or it can't. It makes no sense for dex to be able have a negative impact, but be unable to have a positive one. You should only be able to go negative as far as the armor would let you go positive.
 
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