Vaalingrade
Legend
It didn't. It had mathematically sound (after MMIII) design and a good philosophy concerning advancement.I wasn't even aware that 4e HAD bounded accuracy.![]()
It didn't. It had mathematically sound (after MMIII) design and a good philosophy concerning advancement.I wasn't even aware that 4e HAD bounded accuracy.![]()
if you remove +1/2 per level bonus to everything, it has.I wasn't even aware that 4e HAD bounded accuracy.![]()
It was a functional philosophy but it wasn't to my taste. Killing minions was quite fun though.It didn't. It had mathematically sound (after MMIII) design and a good philosophy concerning advancement.
4e is the first edition to even have game engine whose "math" could be critiqued.It didn't. It had mathematically sound (after MMIII) design and a good philosophy concerning advancement.
It's still not"thinkable" because it would be boring as heck for everyone at the table.I like the 5e bounded accuracy. It feels more real. The concept of a town army going after a dragon wouldnt even be thinkable in 3e but can happen in 5e.
The only frustration with the boundedness is the narrow amount of bonuses available between best and worst. Example, it is difficult to quantify the different kinds of armor in any detail, or award bonuses for individual pieces of armor, or layering armors. But maybe with regard to armor, vague abstractions of Light Armor versus Heavy Armor, maybe with a Medium, are a better design approach anyway.
Overall, especially in the context of a d20, bounded accuracy works great.
300 arrows firing into the Dragon every round, plus 300 Magic Missiles, other spells, and endless cantrips, isnt nothing.It's still not"thinkable" because it would be boring as heck for everyone at the table.
I expect a town of about a 1000 citizens to supply about a third of ablebodied combatants in an exigent circumstance − whether the combatants are Martial, Arcane, Primal, Psionic, or Divine.Even if you split off the fact that we are talking about a game and focus only on the fiction of that scenario it still doesn't add up. A dragon is not like a bear or pack of whatever real world animals that a town might be responsible for handling with local resources. Nation state level threats should be addressed by nation state level forces. Bounded accuracy causes problems by twisting the world fiction in knots in order to pretend that a party of high level murder hobos known as player characters are just regular joes who should be treated as such but immediately switch to treating them like nation state level movers and shakers the instant thet it's convenient to the PCs
You're supposed to use the disengage action and get the heck out of there and go to ranged attacks or healing potions or whatever to get yourself out of trouble once the cleric casts Healing Word to rescue you. Not sit there mixing it up until you get knocked down again.First, Healing Word doesn't cut it. I'm sorry, I know, a lot of people seem to think it does, and maybe in their games that's true, but my experience is as follows:
1- you rarely fight just one enemy.
2- multiattack is common.
3- spell slots are limited, and the bonus action cast rule means that anyone using healing word is not allowed to cast good spells.
So when I'm fighting Mr. Fire Giant or Mr. Green Dragon, or whatever, and it knocks me flat, here's what Healing Word does. It prevents my healer from using a real spell to deal with the problems, then next turn, the enemy knocks me down again and turns their attention on someone else. Or maybe I take multiple hits and just die outright before the healer gets a turn! Not ideal!
Second, sure. My players could be silly and dump all the AC boosts onto characters who don't need them. Guess what happens if one guy is unhittable and everyone else is very hittable? Yeah that's right, we lose the lower AC characters and Mr. Invincible either ends up whittled down by attrition, fails a vital save, or wins D&D. Wow.
Dragons generally have intelligence and wisdom equal or better than most humanoids. Why would they let them get pelted by hundreds of arrows when they could do the spoiler?300 arrows firing into the Dragon every round, plus 300 Magic Missiles, other spells, and endless cantrips, isnt nothing.
5e needs to figure out an appealing way to make mass combat work anyway. Ideally, it oscillates between closeups of meaningful actions of individual characters and aerial views of the battle checks in the aggregate.
I expect a town of about a 1000 citizens to supply about a third of ablebodied combatants in an exigent circumstance − whether the combatants are Martial, Arcane, Primal, Psionic, or Divine.
Once the player characters are level 13 and higher, they are unambiguously superheroes.
Even at level 9, they are Batman.
The NPCs that populate the setting can and should treat the PCs as such. Likewise any NPCs that are comparable to the PCs in prowess.