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Dragon fear would rout most town militias and ordinary soldiers.
That's not all that relevant to 5e, though. When you are talking hundreds of town milita, 25% will make the save against an ancient white dragon, and that's for those with no bonus or proficiency. The next round many of those feared will recover and be immune for 24 hours. Dragon fear is why it takes a few hundred town militia instead of less.

5e dragons are weak sauce.
 

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Heh, but the Dragon is the Size of a proverbial side of a barn.

To be fair, per the 2014 weapon stats, longbow archers shooting beyond 150 feet do incur a Disadvantge.

The Dragon is easier to hit. Likewise the Dragon too is attacking at Disadvantage, at best. The question is: can a Dragon even meaningfully aim beyond 600 feet?
Nobody here is arguing that the arrows won't physically impact the dragon. They just shouldn't "hit" the dragon in D&D terms, causing damage.
 

Actually the dragon does fairly well against town militias.
It just can't stand there and let them hit them for free.

But in the story and worldbuilding it really does make sense: towns were built to provide shelter against normally unbeatable foes. A town that can raise a 100 men strong militia with the right armament will make the dragon think twice about engaging.

A foe that could just kill any town if they like makes world building more difficult.
Adventurers are what make the dragons think twice. 100 common militia should be okay with some giants or trolls, but not a dragon.
 

Prior to the invention of aircraft, our world's real world experience with defending a town was pretty simple. Settlements only ever had to resist attacks from landbound humans. Walls were very effective against smaller forces of humans. Armies had to travel, and siege engines had to be built and transported.

In D&D, a city wall means nothing to dragons, kaiju, aerial monsters and cavalry, or creatures that can burrow, like earth elementals used in siege warfare.

A town can only survive if they are not threatened by fantastic forces, or if they have their own fantastic or supernatural defenses. In a world of danger, the leaders would be people who actually have the power to protect the commonwealth, doing so themselves, or by being so respected that powerful heroes serve them loyally.

Without such defenses, an intelligent dragon can absolutely destroy just about any open air settlement they can can access. They can destroy the crops, water sources, trade, and besiege the town. They can make strafe attacks at night to kill wall defenders. They can get servants/allies to infiltrate, poison wells, or assassinate, or pretty much anything else.

If dragons had a habit of destroying humanoid settlements, dragon slayers would exist and hunt down those existential threats.

Cities without powerful defenders that can rival dragons are not threats to dragons. That is why dragons can, and sometimes do in the stories, accept tithes. It makes sense for some dragons to accept bribes. It would be worth trading some of your livestock to feed the local dragon. It's just business. Be useful to the dragon so it doesn't want to kill you. A very common local law could be... don't piss off the local dragon.
Nah. Not 5e Dragons. They have a lot of HP and AC to survive some beating. And in the night they can easily come into range.
But a toll of lifestock is the easier way for the dragon.

Especially when they never know if some capable adventurers are around.

The idea that Dragons don't have to fear armies because they are literally immune to their attacks has not been true in every edition.
AD&D dragons could be hit by normal weapons and had less than 100 hp. I am not sure about attack matrices and what you need to roll to hit AC -1, but I guess a crit was possible back then. It seems as if you could hit AC - 1. Correct me if I am wrong.
 



Nah. Not 5e Dragons. They have a lot of HP and AC to survive some beating. And in the night they can easily come into range.
But a toll of lifestock is the easier way for the dragon.

Especially when they never know if some capable adventurers are around.

The idea that Dragons don't have to fear armies because they are literally immune to their attacks has not been true in every edition.
AD&D dragons could be hit by normal weapons and had less than 100 hp. I am not sure about attack matrices and what you need to roll to hit AC -1, but I guess a crit was possible back then. It seems as if you could hit AC - 1. Correct me if I am wrong.
In 1e that ancient/old red dragon had a very good chance of being able to use magic, and protection from normal missiles = dead town. Dragon fear also automatically affected anyone with less than 1 hit die, which common militia failed to have. So all of the militia would be routed for 4-24 turns(40-240 minutes). Lastly, dragons that age had LOTS of treasure, including LOTS of magic items. The odds were very good that the dragon had an AC of -5 or better due to a ring of protection being worn. A roll of 20 did not always hit. If that dragon did have a -5 AC or better, a 0 level militia man couldn't hit it in any case.
 

is a dragon taking damage from a town's army really so different from an adventurer taking damage from a swarm of rats or insects?
Yes. Adventurers don't have nigh invulnerable dragon hide covering 100% if their bodies. Minus that one patch that is weak enough for a powerful magic black arrow to penetrate, anyway.
 


Yes. Adventurers don't have nigh invulnerable dragon hide covering 100% if their bodies. Minus that one patch that is weak enough for a powerful magic black arrow to penetrate, anyway.
if a blade or crossbow in the hands of an adventurer can find a soft place to peirce the hide of a dragon why can't it find that place in the hands of a soldier? an assault from the soldiers has more attacks to potentially find a soft place to hit and more targets to surround and distract.
 

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