DarkCrisis
Let her cook.
My characters assuming they start at level 1 are all akin to: “I was a nobody who took up the sword for treasure and glory.”
D&D is your characters backstory IMO
D&D is your characters backstory IMO
I voted for "other" as the game I am currently designing is built for "emergent storytelling" as in the story evolves as play progresses.How much backstory do you give a brand-new character?
Let's say you and your buddies are starting a new year-long D&D campaign. You've all rolled up your characters, bought your equipment, and filled out your alignment and ideals/traits/bonds/flaws. You're about to begin, and your DM has asked you to share your character's backstory.
Do you pull out a sheaf of paper and dive into a half-hour PowerPoint presentation? Do you skip the backstory altogether? Or are you somewhere in the middle?
But they ARE relevant to my character. My character IS THERE, fighting that bad guy and whatever it is they're doing that's bad. It doesn't ever need to tie to my backstory to make it important or not to my character. And it didn't, as such, come out of nowhere, but became something the entire adventuring party sought out, or at the least DIDN'T actively choose to avoid as unimportant to them. And if it's directly tied to MY PC that sorta suggests that it's NOT tied to anyone else's. Why is it suddenly NOT important that the challenges are "tied to them or their backstory" while it's tied to mine? If there's 4 PC's in play then if EVERY challenge is directly tied to one PC or another then it's only ever going to tie to MY PC's 25% of the time. 75% will be tied instead to someone else's PC and that percentages gets worse the more PC's there are to divide personal relevancy among.I get where you're coming from, but allow me to present an alternate perspective:
You will run into bad guys in the course of the game. It's the DM's job to present you with challenges. Would you rather have those challenges tie into your backstory, thereby making them more relevant to your character, or would you prefer they come out of nowhere?
Is it fair to say having those personal ties in a story reduces your enjoyment, instead of increases your enjoyment? Like it breaks your immersion?But they ARE relevant to my character. My character IS THERE, fighting that bad guy and whatever it is they're doing that's bad. It doesn't ever need to tie to my backstory to make it important or not to my character. And it didn't, as such, come out of nowhere, but became something the entire adventuring party sought out, or at the least DIDN'T actively choose to avoid as unimportant to them. And if it's directly tied to MY PC that sorta suggests that it's NOT tied to anyone else's. Why is it suddenly NOT important that the challenges are "tied to them or their backstory" while it's tied to mine? If there's 4 PC's in play then if EVERY challenge is directly tied to one PC or another then it's only ever going to tie to MY PC's 25% of the time. 75% will be tied instead to someone else's PC and that percentages gets worse the more PC's there are to divide personal relevancy among.
It can make sense for things to be related to a character’s personal background stuff every now and then but if every quest is something personally related to one of the party it can all begin to feel contrived and fake, like the world only exists to facilitate their adventuring.Is it fair to say having those personal ties in a story reduces your enjoyment, instead of increases your enjoyment? Like it breaks your immersion?
Yes? It's a group game. You don't get the spotlight all of the time.But they ARE relevant to my character. My character IS THERE, fighting that bad guy and whatever it is they're doing that's bad. It doesn't ever need to tie to my backstory to make it important or not to my character. And it didn't, as such, come out of nowhere, but became something the entire adventuring party sought out, or at the least DIDN'T actively choose to avoid as unimportant to them. And if it's directly tied to MY PC that sorta suggests that it's NOT tied to anyone else's. Why is it suddenly NOT important that the challenges are "tied to them or their backstory" while it's tied to mine? If there's 4 PC's in play then if EVERY challenge is directly tied to one PC or another then it's only ever going to tie to MY PC's 25% of the time. 75% will be tied instead to someone else's PC and that percentages gets worse the more PC's there are to divide personal relevancy among.