D&D (2024) Check Out The New Dungeon Master's Guide's Greyhawk Map

Greyhawk is the 'sample setting' provided in the 2024 Dungeon Master's Guide, and it is illustrated with a massive hex map by the awesome Mike Schley.

greyhawk-2024.jpg
 

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Absolutely love that they rolled it back to pre Greyhawk Wars. That would be a fitting tribute to Gygax.

He hated what they did in 2e to Greyhawk, perhaps because he was booted from the company, perhaps because they were trying to destroy the setting and piss him off.

He literally destroyed Oreth in the novels because he hated what they did to his setting.
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OK, so some details on how they are presenting Greyhawk from a press event:

"The new DMG will contain 'all the information you need to use the city of Greyhawk as a play hub to base your campaign around', including a map of the world, and an isometric map of the city of Greyhawk itself. It’s part of a chapter with advice on how to create and maintain campaign settings."

And an interesting note about the sample Adventures that we know will tie into 15 maps also in the book:

"There’s plenty more ready-to-use content in the new DMG, including several example adventures. These are presented in a streamlined notation format compared to published DnD adventures, to give new DMs an example that’s easier for them to use when creating their own homebrew content."

Really starting to think we may these classic Greyhawk Dungeons noted on the poster map..

 

The City of Greyhawk had like 15,000 humanoids and demi humans living in it in the old boxset. With Orcs, Goblins and the like explicitly being able to come and go from it.

From City of Greyhawk:

"The largest group of nonhumans are the half-orcs, making up perhaps 2.5% of the population. Halflings count for 1.5%, dwarves for 1%, elves for perhaps 0.5%, and the remaining 0.5% is gnomes and other demihuman or humanoid types that are able to function as citizens."

Orcs and goblinoids who weren't evil were welcome but rare.

Here's the thing about Greyhawk. It was the closest thing to Tolkien we had with D&D albeit with a higher magic level. Mostly humans centered with demi-humans in the background. Orcs were mostly evil because they were created by an evil god. This new version takes away what made Greyhawk unique. It's basically now not much different than the Forgotten Realms. I enjoyed both because they were different. It's pretty much the same feel to me now.

As I said I can still run it anyway I want it though so that's the good thing.
 

From City of Greyhawk:

"The largest group of nonhumans are the half-orcs, making up perhaps 2.5% of the population. Halflings count for 1.5%, dwarves for 1%, elves for perhaps 0.5%, and the remaining 0.5% is gnomes and other demihuman or humanoid types that are able to function as citizens."

Orcs and goblinoids who weren't evil were welcome but rare.

Here's the thing about Greyhawk. It was the closest thing to Tolkien we had with D&D albeit with a higher magic level. Mostly humans centered with demi-humans in the background. Orcs were mostly evil because they were created by an evil god. This new version takes away what made Greyhawk unique. It's basically now not much different than the Forgotten Realms. I enjoyed both because they were different. It's pretty much the same feel to me now.

As I said I can still run it anyway I want it though so that's the good thing.
City of Greyhawk is a latter day, non-Gygaxian source. He was referencing the OG info.
 





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