D&D (2024) Ranger 2024 is a bigger joke than Ranger 2014:


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The book doesn't need to say how loud verbal components are, because every DM can decide for themselves how loud Ranger casting (and all spellcasting) needs to be.
I think this is a place where a clear rule would help.
And if (general) you play at a table with a DM who says your Ranger spells are shouted and you don't like that... then you are free to tell your DM to go F-off and you find a new table with a more reasonable DM.
This can't be the general solution.
 
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I think this is a place where a clear rule would help.

Th can't be the general solution.
Yeah, help you. Won't help everyone else because everyone else has other feelings or needs on the matter, but who cares about them, right? ;)

And leaving a game that you don't like? That's ALWAYS the #1 solution, LOL!
 


Yeah, help you. Won't help everyone else because everyone else has other feelings or needs on the matter, but who cares about them, right? ;)
How do follow from my statement that I don't care about other's feelings?

And leaving a game that you don't like? That's ALWAYS the #1 solution, LOL!
Yeah. Or maybe not everyone has the luxury to live in places where they can afford to leave a group about a minor rules disagreement. Nor should you use that as your first option. Sometimes talking with each other to come to an agreement is better. I am not that fast to switch my peer group at whim.

Sometimes clearer rules help to make the game more fun. Sometimes not.

In the case of telling that the rule element (v) means speaking in a normal voice (neither shouting, nor whispering) I gues it helps more than it hurts.

Also, before I have seen the new hunter's mark spell I would not make too many assumptions. But maybe you have more insight but an NDA so you can't tell me.
 


How do you "project your voice" without increasing the volume?

There's a ton of stuff about it generally if you just Google it. It's about tone and making a noise that penetrates and is heard and, importantly, is understood (i.e. the words can be deciphered) rather than just being LOUD.

I don't know if the military still teaches it, but it used to be an essential officer skill, and it's a skill anyone doing drama in a serious way is going to learn, as is anyone who is being taught public speaking properly. I've never been formally trained in it specifically, but I went to a posh school and picked it up from a lot of what we were doing, and can still cut through stuff whilst not yelling or shouting in the way most people do.
 

It's not that you are shouting.

It's that you are not quiet.

You are telling Reality to shut up and do what you say.


You need special training to do that quietly.
 

I can make myself heard across an unruly playground without shouting. You don't need to shout to project your voice - in fact shouting isn't the best way to be heard.
This is true but I think his point is that battlefields are pretty loud places, by and large, and you shouldn't necessarily automatically be able to hear/understand that a spell is being cast.
You are telling Reality to shut up and do what you say.
No.

This is something that's not actually true in D&D. You want it to be true, but it's not canon, it's not fact, it's not established.

It would be better if D&D would make its mind up here, but it hasn't.
You need special training to do that quietly.
This is not an established fact. D&D seems quite confused over it. If it is established, what's the training? Only thing I can think of is magic, and that's just for Sorcerers, and silent, not quiet.

EDIT - If you're responding to a quote I can't see and this doesn't apply, please disregard.
 

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