WanderingMystic
Hero
See I like that idea alot better than coper dragons turning white, let the copper patina.To follow the idea, copper dragons should have green heads.
See I like that idea alot better than coper dragons turning white, let the copper patina.To follow the idea, copper dragons should have green heads.
You should probably write 'em down yourself. I say this, but I am terrible at following that sort of advice, myself!(seriously, my players seem to be allergic to writing down/memorizing their save DCs)
Monks are really changing the battlefield. They will be grabbing other player characters and giving them extra moves wherever they want to go. They will be grabbing foes and dumping them into harmful terrain. They will be anywhere and everywhere on the battlefield.I think folks are underestimating how much of a damage bump martial classes, in particular, got. So I think DMs will have to adapt to that after watching their players demolish what would previously have been a challenging encounter. Hopefully the new CR rules will help, though we have seen little of them so far, so it’s tough to say.
Old adventures will work, but will need balancing, though as others have pointed out, you always have to adjust for each party, anyway.
Monks will be the new hotness.
Yea. Nothing worse than wanting to focus on an unspported off stat for a class for flavor reasons and have even less effective class features because of it.Also they needed to get rid of any limited usage feature being tied to ability modifier. Just level or proficiency bonus.
we already have too much dependency with primary attacks/DCs and damage with that.
I'm curious, what are your top 3 problems you wish were addressed?Eh. It's different but it doesn't address the problems we've had or that I think are important. We'll play it, but we're looking at different games. Gloomhaven and MCDM are both on our list.
I'm picking it up not because I'm excited, but because it's D&D.
You should probably write 'em down yourself. I say this, but I am terrible at following that sort of advice, myself!
If I were to look at the fundamental "flaws" of 5e and tried to narrow it to a nice short list it would be these. Doesn't mean don't have other problems with the edition (as I have problems with every edition), but I would say these are the biggest ones.I'm curious, what are your top 3 problems you wish were addressed?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.