What they should really do is give a detailed description of the magnetic and conductive properties (both electric and thermal) of all the metallic dragons.To follow the idea, copper dragons should have green heads.
What they should really do is give a detailed description of the magnetic and conductive properties (both electric and thermal) of all the metallic dragons.To follow the idea, copper dragons should have green heads.
If #2 is addressed (big IF), it would be in the DM guide so we wouldn't know yet. I wouldn't hold my breath since it's so DM dependent in terms of what type of campaign setting you're running, and WotC tends to err on the side of providing zero guidance in cases like this where providing any guidance is going to step on the toes of certain DM styles2) Useless gold. 5e doles out gold with very little purpose.
--the new bastion rules and perhaps some new item buying rules might help address this, jury is still out.
3) CRs are very poorly mathed out. The current CR system is designed for absolute newbies who want to play the game on easy mode, and once you get to ~5th level the CRs just don't work. Now CRs are always a bit of an art than a science, but high level CRs are a joke compared to what high level parties do. Considering the wealth of raise dead/come back abilities at high levels, fights should be MORE deadly (with the "easy mode" being easy resurrection) rather than just cake walk battles.
--WOTC has suggested that a lot of monsters have been retooled to better fit their CR, so probably the biggest hope for 5.24 on this list.
4) The game still does not well support a "small number of encounter per day" model. This is 2024, dnd has moved out of the dungeon and has now embraced a much larger world. Many groups do lesser combats in favor of more roleplaying, or do more overland travel type games where 1-2 encounters a day (or even less!) is the norm rather than the 6-8 encounters the game is balanced around.
No. Those are all problems where the root cause is found in the 2014 phb. The PCs themselves were designed for an expected adventuring day that shares no resemblance to how people actually play or anything but video games where that level of starting gear filler can be designed and tested.If #2 is addressed (big IF), it would be in the DM guide so we wouldn't know yet. I wouldn't hold my breath since it's so DM dependent in terms of what type of campaign setting you're running, and WotC tends to err on the side of providing zero guidance in cases like this where providing any guidance is going to step on the toes of certain DM styles
#3 would be addressed in the monster manual so also we don't know yet. I bet it will be improved but I wouldn't count on much since it's soooo group dependent in terms of number of players and their skill (and willingness) towards optimization. Even the most perfectly designed CR system is going to require heavy DM tailoring to their particular group
They have addressed #4 somewhat in the PHB by toning down most of the egregious nova damage abilities. If every class is more limited by their Damage Per Round capabilities than they are by overall daily resources, then it doesn't really matter how many encounters you say the game is balanced around. I hope they do more in the DMG and/or MM though, it would be great if they would at least acknowledge the fact that 1-2 combats per adventuring day is FAR more commonplace than 6-8
The fact that they rebalanced the PCs also goes a long way to having a useful CR.3) CRs are very poorly mathed out. The current CR system is designed for absolute newbies who want to play the game on easy mode, and once you get to ~5th level the CRs just don't work. Now CRs are always a bit of an art than a science, but high level CRs are a joke compared to what high level parties do. Considering the wealth of raise dead/come back abilities at high levels, fights should be MORE deadly (with the "easy mode" being easy resurrection) rather than just cake walk battles.
--WOTC has suggested that a lot of monsters have been retooled to better fit their CR, so probably the biggest hope for 5.24 on this list.
I agree. I really hope they ramp up the power of creatures because a 5th level+ party of four or more players is going to be pretty darn strong.The fact that they rebalanced the PCs also goes a long way to having a useful CR.
This was never the norm though. I've played every version of dnd except 4th ed, and I can tell you I've never had a single session where we had 8 combats in a "day". Heck, out of every rpg in my life I've never once even had 6 seperate combats in a single day. This entire idea is a massive design fail that the makers of 5th ed made up when they created it. So many problems in the edition stem from this awful design failure.4) The game still does not well support a "small number of encounter per day" model. This is 2024, dnd has moved out of the dungeon and has now embraced a much larger world. Many groups do lesser combats in favor of more roleplaying, or do more overland travel type games where 1-2 encounters a day (or even less!) is the norm rather than the 6-8 encounters the game is balanced around.
This was fine in older editions where that was the exception, but now that its the norm (or at least a sizable minority of the player base), this has gone from a rough spot to a true flaw in the game.