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D&D (2024) What is your oppinion of 5.24 so far?

This was never the norm though. I've played every version of dnd except 4th ed, and I can tell you I've never had a single session where we had 8 combats in a "day". Heck, out of every rpg in my life I've never once even had 6 seperate combats in a single day. This entire idea is a massive design fail that the makers of 5th ed made up. I feel like it stems from the videogamification of the game.
Not quite. It’s an attempt to shoehorn encounter powers into the game while sticking to old school adventuring days. An attempt to balance out long and short rest classes.
 

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Not quite. It’s an attempt to shoehorn encounter powers into the game while sticking to old school adventuring days. An attempt to balance out long and short rest classes.
I think we disagree here. No one plays games with 6-8 encounters per day, thats pretty obvious from every post about this topic since 2014. So wotc is trying to force an obnoxious style of gameplay on people that NO ONE does.
I understand how they tried to have a balance between short/long rests, but the very concept of needing short rests and ability recharges to fuel 6-8 encounters per day is the crux of the utterly craptastic design fail. Its an utter failure because no small tweak can fix it, balancing around a style of gaming no one will EVER participate in means its a miserable failure.
 


they should have gotten rid of short rest, like they initially planned. Not doing so is among the biggest failures of the 2024 books
I suspect they didn't because the design ethos of 5.5 is minimum changes. They didn't want the work of major system changes, the idea is to simply refresh things to sell the same books over again.
At 10yrs old, it was ripe for a new edition, but I figure this will go like 3.5. They'll spend the next 5 years pumping out all the same books over again for 5.5 with "new art!" in a compressed timeline, because less people are gonna buy them. Plus its much quicker to update books for 5.5 with "totally not AI art" to resell them again.
So we won't see any significant design changes until at least 2030 when they start making rumbles about 6.0. However if its the same people, I won't hold my breath, as they'll just video gamify the game more. Utterly forgetting that RPGs do not play like videogames, and we don't want them to.
 

I think we disagree here. No one plays games with 6-8 encounters per day, thats pretty obvious from every post about this topic since 2014. So wotc is trying to force an obnoxious style of gameplay on people that NO ONE does.
I understand how they tried to have a balance between short/long rests, but the very concept of needing short rests and ability recharges to fuel 6-8 encounters per day is the crux of the utterly craptastic design fail. Its an utter failure because no small tweak can fix it, balancing around a style of gaming no one will EVER participate in means its a miserable failure.
Depends. If you are going through a dungeon encounters will increase. I'm running CoS right now and i've had some sessions with 3 or 4 encounters. Over the course of an adventuring day you can easily have 8 encounters that spans multiple 3-4 hr sessions. I've also had many sessions with zero combat. I've often cautioned my players about their play style to not go to ham on the first scrap of the day. Sometimes they take my advice, sometimes they don't. Such is life..
 

I see power creep as a relative thing. If monsters/adversaries also experienced a bump it isn’t so much of an increase to me but adding more versatility and abilities which I generally like.

I love 1st and 2nd edition and still play them from time to time but classes got boring quickly due to the lack of options and versatility. I often killed my PC off by 5th or 6th level just to play a different class.
 

Not quite. It’s an attempt to shoehorn encounter powers into the game while sticking to old school adventuring days. An attempt to balance out long and short rest classes.
If they had balanced around 2-3 encounters of 6+ rounds each per day with a typical short rest between them I don’t think you’d see nearly as many complaints. And this could also have balanced out the long and short rest classes.

For harder solo encounter adventuring days make magic harder. Counterspelling enemies or spell resistance, etc.
 

I think we disagree here. No one plays games with 6-8 encounters per day, thats pretty obvious from every post about this topic since 2014. So wotc is trying to force an obnoxious style of gameplay on people that NO ONE does.
I understand how they tried to have a balance between short/long rests, but the very concept of needing short rests and ability recharges to fuel 6-8 encounters per day is the crux of the utterly craptastic design fail. Its an utter failure because no small tweak can fix it, balancing around a style of gaming no one will EVER participate in means its a miserable failure.
Even reading the dungeon master's guide it doesn't explicitly say they should be doing 6-8 combat encounters a day. It states that a party can handle 6-8 medium to hard combat encounters, then states that if the combat encounters are easier the amount they can handle goes up, and if the combat encounters are harder, the amount they can handle goes down. You can very well satisfy the adventuring day experience calculations with just 2-3 combat encounters, or throw in some non-combat encounters that can drain resources like traps, puzzles, and environments (though there isn't much guidance in the 2014 books on how to factor that in, which they should include in the 2024 books in my opinion).

All in all, the book is referencing how much can be thrown at a party before needing a long rest, and used a mix of medium/hard encounters as an example but not a hard and fast rule for how a game should be run. Revisiting the example the 2014 DMG uses, four third level characters, they can handle 4,800 XP worth of monsters in a single day. Assuming you're running 3-6 monsters per encounter and using the encounter multiplier table, that could just be three encounters of two hard combat encounters and a medium combat encounter, with 250 XP left over.
 

Even reading the dungeon master's guide it doesn't explicitly say they should be doing 6-8 combat encounters a day. It states that a party can handle 6-8 medium to hard combat encounters, then states that if the combat encounters are easier the amount they can handle goes up, and if the combat encounters are harder, the amount they can handle goes down. You can very well satisfy the adventuring day experience calculations with just 2-3 combat encounters, or throw in some non-combat encounters that can drain resources like traps, puzzles, and environments (though there isn't much guidance in the 2014 books on how to factor that in, which they should include in the 2024 books in my opinion).

All in all, the book is referencing how much can be thrown at a party before needing a long rest, and used a mix of medium/hard encounters as an example but not a hard and fast rule for how a game should be run. Revisiting the example the 2014 DMG uses, four third level characters, they can handle 4,800 XP worth of monsters in a single day. Assuming you're running 3-6 monsters per encounter and using the encounter multiplier table, that could just be three encounters of two hard combat encounters and a medium combat encounter, with 250 XP left over.
Are you really trying to claim that 5th ed is not based around 6-8 encounters per day? Seriously? lol
 

Even reading the dungeon master's guide it doesn't explicitly say they should be doing 6-8 combat encounters a day. It states that a party can handle 6-8 medium to hard combat encounters, then states that if the combat encounters are easier the amount they can handle goes up, and if the combat encounters are harder, the amount they can handle goes down. You can very well satisfy the adventuring day experience calculations with just 2-3 combat encounters, or throw in some non-combat encounters that can drain resources like traps, puzzles, and environments (though there isn't much guidance in the 2014 books on how to factor that in, which they should include in the 2024 books in my opinion).

All in all, the book is referencing how much can be thrown at a party before needing a long rest, and used a mix of medium/hard encounters as an example but not a hard and fast rule for how a game should be run. Revisiting the example the 2014 DMG uses, four third level characters, they can handle 4,800 XP worth of monsters in a single day. Assuming you're running 3-6 monsters per encounter and using the encounter multiplier table, that could just be three encounters of two hard combat encounters and a medium combat encounter, with 250 XP left over.
I agree. As an aside, some of my most fun sessions have zero. We recently had a shopping session and everyone had a blast. Lots of interesting role play and bartering.
 

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