Shardstone
Hero
This is the greatest irony of the whole thing to me. People were so eager to point out all these MASSIVE flaws in the new ideas that they just shot them down and went back to the old. It didn't have to be this way, and if people were more measured in their feedback and actually thought about the potential those old ideas had, we'd probably have a stronger 2024 edition.Yeah, this is an important point. There were a lot of really good ideas that were in need of a little refining early on, that I think polled worse than they would have if we had known that our options were “this, or what we had before.”
This isn't to say there weren't problems in the playtest. Class Groups needed another level of pizzaz to be made worth it. PF2E-style spell lists needed some more polishing for game integration. But nope, all new ideas are killed, and we're left with minor changes that do add up but leave most of us wanting for more.
This is why public playtesting the way WotC does it is a mistake. The quantitative feedback via ratings should be an informer, not a decider; the qualitative feedback should be what matters the most. An artist's vision must adapt to playtesting but still must stand firm. Class Groups and Categorized spell lists and hell, going further back, the Spirit Ranger, the Mystic, the Elemental Sorcerers, even material like the Urban Arcana -- all of this was killed in the cradle, for worse or worse, all because of that stupid 70% metric they run by.