Two abilities that were classically unused by the majority of ranger players. Kind of like saying the Monk who wants to use Breath of Winter or Eternal Mountain Defense is SOL.
No they were not unused. Primal Awareness was used frequently. After Tasha's was published Rangers cast SWA and Beast Bond more than all other classes combined IME.
Yeah, except that logic doesn't really pan out. Sure, make Hunter's Mark a non-action that activates on an attack... and Misty Step is in conflict with Nature's Veil which is in conflict with the TWF Bonus action, which you aren't using because you used shillelagh, which is a bonus action and conflicts with all of that the exact same way. So even if we gave your solution, the problem you are talking about would still exist.
So now you admit it is a conflict?
Yes those things are conflicts too, as Hunter's Mark would be without any class buffs. The thing is they spent 4 separate class abilities buffing it.
And yeah, if you aren't dual-wielding and don't have Misty step.... then it is really Hunter's Mark or Nature's Veil, and that isn't a conflict, it is a choice. Just like Dodging doesn't conflict with attacking, they are choices.
So now you admit it is a conflict?
Yes those things are conflicts too, as Hunter's Mark would be without any other class buffs. The problem is not Hunter's Mark is a conflict, but it is a conflict they spent 4 separate class abilities buffing.
To start with earlier we were talking about Fey Wanderers, and they all have Misty Step (at level 5+). Beast Masters have their Beast attack but it is not just these either - it is hail of thorns and lightning arrow and Lessor Restoration and swift quiver and ensnaring strike ...
And the point isn't that these are conflicts. Managing conflicts is part of action economy, the issue is the class design itself lends itself to only one of these.
This would be far less objectionable if there were a Hunter's Mark subclass for people who wanted to concentrate in that narrow lane, but we are talking about the base class here
... You don't think that a high level ranger will take the attack action, and if they are a dual-wielder make 4 attacks? And what does concentrating on a spell have to do with that? Are you not allowed to take the attack action if you are ocncentrating on a spell?
Yes they are, but not with Hunter's Mark because HM is only able to be used if they are not concentrating on another spell, which is not going to be very often. Hunter's Mark, even at 1d10, even being a bonus action to cast and even with a free casting is an extremely weak spell at that level.
Swift Quiver, Conjure Animals, Conjure Woodland Beings, Summon Fey, Spike Growth, Summon Elemental, Web, Greater Invisibility, ...... These are all substantially better than HM in most situations at high level.
I agree a lot of Rangers do attack at high level. Not a lot of them do it while relying on Hunter's Mark though because there are much better spells available. When they do use it, it is typically on weak enemies or at the end of combat duing "mop up" in which case the class abilities do not matter a whole lot..
When did I bring up a short rest. Please provide a link/quote or politely retract your claim.
Okay. And? There are better spells than Detect Magic at high level too, Wizard's still can use their 18th level feature to get free castings of it. And, maybe, someone disagrees with you and thinks all those attacks at advantage are worth the 1st level spell slot and concentration. Or maybe they have enough fights that they use those higher level spells and instead decide to use a weaker spell, you don't pull out your finishing move on every single fight in a long day.
If they are using up their higher level spells that is because they are not using 4 of their class abilities, in the toughest fights (the ones that require those higher level spells). Having 4 class abilities used essentially in mop-up situations is poor class design.
Moreover picking detect magic as your 18th level feature is a choice. If a Wizard was forced to take detect magic, and no other spell, for the 18th level free casting feature, that would be a bad class design, just like the Ranger class design is. Only difference is that would be 1 class feature instead of 4!
Yes you are.
You can say whatever, but I know any ranger playing at my table would not have been allowed to use that exploit. So, the design is not a nerf from the perspective of the average player.
Ok your table does not play RAW. But I the discussion is on the current class being a bad design as written compared to the old. This argument is irrelevant of you don't play RAW.
Sure if you restrict the previous version of the class and did not let players play it according to the rules and use "exploits" then that play style is weaker.
No, my math is still correct for what I was demonstrating.
No it wasn't. You replied about two specific characters, not a "generic Ranger" and you replied to a post about 20th level. Your post said:
"And yeah, instead of 4d6+20, a ranger would cast hunter's mark and deal 6d6+15 that turn. losing a whole negative two damage, or in other words.... doing more damage."
With the 2024 wepon mastery rules Lena would do 5d6+4d4+28 on 4 attacks at level 16 (asuming nick) and Chromescale (who was not designed for melee) would have done 8d6+10 on 4 attacks at 20th level (again assuming nick and if you gave him a non-magic scimitar to use as well). Those numbers do not include Favored Foe which would have added 4d8 to both.
Giving up a bonus attack would drop Lena by 1d6+1d4+6. Giving up a bonus attack by Chromescale would have cost 2d6. Note this assumes Chromescale already set up shillaleagh. If he did not set up Shillaleagh already then the difference is 5d6+10 casting Shilleleagh as a bonus vs 6d6+6 not casting shillaleagh and casting Hunter's Mark instead (note this does not take into account the lower chance to hit with a Scimitar).
Further at 17th level every Ranger subclass has ways to add damage to attacks or add damage as a bonus action beyond base AND very few Rangers are going to have no bonues to their weapon attacks (if they primarily use weapons).
So we are not discussing it.
If we were not discussing it then you should not said I did not care about it. Saying I didn't care about it IS discussing it and claiming (falsely) that "Rangers lost nothing" is essentially dismissing it.
There is a fundamental difference between saying that is not what makes it a bad subclass and saying that does not exist or that I don't care about it. I never said the latter and my feelings are not really relevant to what is and isn't poor class design.
If it isn't the cause of the "bad design" then it isn't part of the discussion any more than Favored Terrain.
Another thing they lost!
If that is not part of your discussion then don't talk about what they didn't lose. I am saying the class is poorly designed and your last counter to that was based on the idea that they lost nothing, which is patently false.
Use a different argument to buttress your position.
You can still use those other spells. Having two dead levels, at high level, give a boost to a spell does not suddenly chain you to using that spell and nothing else. And for the vast majority of the ranger's career it is only some extra castings.
no it is just a bad class design .... like the Wizard who is forced to take Detect Magic for their free casting at 18th level.
But it is your entire focus. Your entire focus is that you played two rangers who chose not to make weapon attacks, and now Hunter's Mark has some free castings and a few late game buffs, so now you feel compelled to use weapons and fight in melee and ignore all the better spells or otherwise.... something something something.
No. My focus is that it is a bad class design.
Further your argument has changed quite a bit since you originally posted on this thread.
You started out by saying
no one plays that way.
Then when presented with examples that showed this was patently false your argument changed to
well HM is better than Favored Foe and they lost nothing.
When presented with objective facts that showed this was still untrue your argument changed to the current line that t
hese "exploits" would not be allowed at my table, and a few dead levels don't matter while trying to reframe my position into something it isn't and that I never sadi.
And the funniest part to me? You are so upset about these 4 abilities tied to hunter's mark..
Who says I am upset?
It is a bad class design. That doesn't upset me though.
. and so the six NEW abilities on the base ranger mean nothing. Ranger spells got improved? Who cares, you only care about Hunter's Mark. Weapon Masteries open a bunch of options? Who cares, you only care about Hunter's Mark. The subclasses are generally improved and tighter in design? Toss them in the trash, you only care about Hunter's Mark. It is wild to me how easily people get tunnel vision on these things.
The Ranger is improved, but it is a bad class design. I am sorry you can't seem to understand this.