I think 4E supported a very narrow and specific playstyle, one which in the long run I didn't care for. You had to buy into the whole "everyone is an anime character" to me. It was good if you happened to like that playstyle.
Meanwhile for me the rules for most editions are just there for me to tell stories where I embody some fictional PC, frequently shaped by the fantasy novels I read when I was a kid. I was a big fan of Lieber, so Fafhrd and the Gray Mouser will always to a certain degree define the core fantasy archetypes. Probably why I like playing fighters, barbarians and rogues so much.
No game can cover every genre, but all you have to is read a few of the threads around here to realize that it does support, perhaps with a bit of house ruling here and there, a fairly wide swath of fantasy fiction. We don't necessarily need to have a game set in the World of Darkness, although Ravenloft leans in that direction. We aren't always fighting some eldritch horror awaiting our endless doom like Chthulhu or tied to heists or any other formula.
It will never be great at all genres, I don't think any system as relatively rules heavy as D&D could be. But I've been playing a variety of character tropes for decades now having a very similar experience over multiple editions.