While im not big on survival sim, I do like resource management when it comes to character abilities. PF1 is my jam to this day. I like how they use the adventuring day, but also round resource management. Its up to you, the player, to manage those pools efficiently and effectively to get through the adventure. Also, cantrips are unlimited, but they cant keep up with a fighter past like level 2. Returning the idea of using your spell allotment wisely.
Though, 3E/PF1 biggest sin, in my opinion, was spell in a can. It basically allows a group to bust out of resource managment. A stingy GM, can lock down the reins, but a generous one can allow the PCs to decide. Its an example of the mechanics being flexible to playstyle, although an inelegant one I would say.
These are great thoughts on your OP though and I think it demonstrates the idea behind playstyle and mechanical support/flexibility. I think sometimes there are relief values added to the design, whether intentional or not, and other times the playstyle is rigidly enforced. D&D often has wiggle room because its the biggest RPG and benefits from a casual and flexible, yet unfocused approach to playstyle.