It's not "Nope." It's "Here's the situation, does what you want seem plausible to you, as though it fits the narrative, here?" It works out so much better when the player says no, even if they're kinda guided to it. It also works out better if it's not the default.Precisely. I just don't get the kneejerk reaction to say no to all player requests. I have a buddy who does it when he runs D&D and it's maddening. We have to jump through so many hoops just to get to the point where something interesting can then happen.
I like to narrate past the boring crap pretty quickly and get to the interesting part of play.