The player uses a background feature that makes no sense in the context's fictional positioning and they're a bad player. A DM says no when the context's fictional positioning is exactly the same and suddenly it's railroading.
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Do you not see how you are changing what constitutes bad behavior in your opinion based on who is determining that the background feature makes no sense? That in some cases the background feature is completely illogical?
The examples that have been given in this thread are not of the GM reminding players of their fictional position. They have been of GM's stipulating fictional position - eg because the PC is on another plane, or in another part of the world, they lose their ability to "know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you."the contradiction is that the GM reminding them of the fictional position is what is being criticized here
For reasons that I hope are obvious, I describe this sort of GM stipulation of fictional positioning, so as to defeat player action declarations, railroading.
This seems to be an example of pointless exaggeration.If you have an audience with the king, you can also have no one talk at all and just roll some dice to get a result if you consider actually making your case jumping through hoops. Just a matter of preference
Here is my post:
So, to reiterate, it seems to me that part of the point of the Criminal background is that the player is relieved of any obligation to actually play through all the minutiae of making contacts, etc. That is all subsumed within their use of their background ability.How long does it take a Criminal character to locate someone locally who will carry their message to their contact? I don't think the rules say, do they? So can't all the "jumping through the hoops" be subsumed as part of the use of the feature? Just like when a player of a wizard/MU says "I scribe a scroll, taking N days/weeks", we don't make the player play though each moment of preparing inks, preparing the writing surface, drawing all the sigils, etc. Those details are all subsumed within the action declaration "I scribe a scroll".
Similarly, "I get a message to my contact" can subsume whatever is involved in seeking out the local caravans or underworld figures or whatever, giving the message to them, etc. It seems to me that part of the point of the background feature is that the player doesn't have to actually play through all this minutia.
Why do you think this is comparable to a diplomatic audience with the king? Do you think that meeting up with the shady caravan master, so as to get them to take the first step of sending a message to your contact, is as exciting as the audience with the king? Do you also require the players of spellcasters to actually speak the words of their spells? Or the player of the scroll-scriber to actually write out the sigils using a goose-quill pen?