Horwath
Legend
classes are pre-picked feat trees that players have no choice in.I guess I don't see much difference between feat trees and classes.
classes are pre-picked feat trees that players have no choice in.I guess I don't see much difference between feat trees and classes.
There is a reason why Shadowdark new Kickstarters have a butt load of new class and races.
You can just pick a different class (i.e. multiclass) same as you can start at the bottom of a different tree.classes are pre-picked feat trees that players have no choice in.
thread topic deja-vu
...how are 'make the most money' and 'only has to appeal to you' not mutually exclusive goals?
1. increase DC to 10+prof+ability.
2. merge abilities STR and CON to need Fort save, Dex is Ref save, int, wis and cha is Will save
3.
Fort: STR+CON mod
Ref: DEX+INT mod
WILL: WIS+CHA mod
every class is proficient with one save, feat gives +1 ASI and proficiency in another.
Well thank you! I consider this rather high praise.Honestly I want to see @EzekielRaiden 's game.
Well thank you! I consider this rather high praise.
Yeah, it's...not hard to build a ton of subclasses and ancestries because both of those things are relatively thin in 5e terms. Ancestries especially.Because it's dead simple, and there are 50+ years of ancestry and class options in addition to tropes across dozens of genres.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.