BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

Finding no immediate answers himself, Meldain waits until his friends find a solution, only moving to escape the swarm should it approach.

OOC:
[sblock]Delay until Meldain observes an effective attack that he could duplicate, such as swinging a torch. No movement, unless the swarm gets too close for comfort.[/sblock]
 

log in or register to remove this ad

Fixit Warforged Artificer

"I have nothing which is effective/can be used/would work on these bugs" says Fixit, the stress of the situation starting to get to him. "What should I do? I'm unprepared/not ready/ignorant of actions" the forged says, his voice getting higher in pitch. As he speaks he falls back, trying to avoid the mass of bugs.
 

Hearing all of the indescion, Sniffer asks in a voice starting to stress as well, "Can we retreat? Maybe come back later in the day or tomorrow?"
 

Erekose13 said:
Having watched some of the others fail using their normal weapons, Kerwyn reaches around for his pack and digs out his torch, lighting it. "No we can't flip the lid Fixit, I'm on here!"
OOC: Um, no you're not Kerwyn. See my last post above for details. You moved up to throw the alchemist's fire. I added in that move because at your old position you couldn't have possibly hit the beetles. Sorry I didn't mention that.
 
Last edited:

Nervous of being eaten alive by the acid the beetles trail, Pak decides to keep out of their way.

"Well, I'm out of tricks, at least that wasn't one of you guys. If you have oil, throw it on them while they're already burning." Zan takes a step back, looking for something with fire to attack them with.

Following other’s example, Kellian digs a torch with flint and steel out of his backpack and begin lighting it. (OOC: Move action plus full round action. Kellian may perform either one move or standard action next round. Lighting a torch is also an action that requires two hands, so he slings his spiked chain over his shoulder.)

Having watched some of the others fail using their normal weapons, Kerwyn reaches around for his pack and digs out his torch, lighting it. (OOC: I’ll say that retrieving the torch with the flint and steel is a move action. Lighting the torch with the flint and steel, however, is a full-round action, so you’ll be able to only make one standard or move action next round.)

Finding no immediate answers himself, Meldain waits until his friends find a solution, only moving to escape the swarm should it approach. (OOC: In game terms this is delaying. Meldain can choose to act later in this turn; see below).

"I have nothing which is effective/can be used/would work on these bugs" says Fixit, the stress of the situation starting to get to him. "What should I do? I'm unprepared/not ready/ignorant of actions" the forged says, his voice getting higher in pitch. As he speaks he falls back, trying to avoid the mass of bugs.

Mulch watches in disgust as his flask gets wasted against the far wall. "What a terrible time for my luck to fail." He then takes a five foot step back, while going into his bag for his flask of alchemist's frost, which he retrieves and throws at the advancing beetles. "Let's hope I don't miss again." The vial bursts open as it impacts the beetle swarm, spraying the deep-blue liquid over them. Dozens of them freeze into tiny statues, enough to cause the swarm to break up and begin to disperse. (OOC: Touch attack 18 – 4 (2 range increments) + 2 (ACTION POINT SPENT!) = 18, hit! Alchemist’s Frost damage 1d8 = 3 cold; the swarm is defeated).

As quickly as the beetles emerged, they scurry back into the hole at the end of the ruined hallway, and into any crack in the walls they can find. Before your group can breathe a sigh of relief, however, you hear a new sound coming from the hole. It begins as a quiet tittering, but quickly becomes louder and louder. Suddenly two of the strangest creatures you have ever seen speed out of the ruined hallway. Walking on six spider-like, spike-tipped legs their smallish bodies are largely composed of an enormous tan-colored eye. They are about eight feet across and stand about four-and-a-half feet in height, and move incredibly fast for their size. None of you have ever seen or heard of such a creature before. (OOC: See picture below. They are medium-sized creatures who move at 40 ft./round)

The first skitters up to the wall where is Rial is hanging, attempting in vain to reach him with its dagger-like legs. The second darts towards Kellian Kerwyn.

Eat daggers, beasts!" Meldain draws, moving up to get a clear shot at the new attackers, and throws another dagger at one of the spiderlike creatures. Preferable a wounded one, and not in melee. The weapon strikes true cutting along one of the legs.(OOC: ranged attack 17 + 3 - 4 (RI) = 16, hit! Damage 1d4 = 3, creature #2 has taken 3 hp of damage)

Zan finally sees his chance to do something effective and casts the spell Enlarge Person, targeting the shifter in front of him. The barbarian immediately grows in size until he reaches a height of nearly twelve feet. (OOC: For the next 10 rounds, Kellian has the following stats: Str 16, Dex 14, AC 14, +3 melee (1d12+4/x3, greataxe), +3 melee (1d8+3, warhammer), +2 ranged (1d6/x3, shortbow), 10 ft. reach).

Watching the beetles scamper away, Sniffer lets go a silent sigh. He looks down as if to jump off the coffin. Upon hearing the sound of a new threat, sniffer reaches to his quiver for an arrow. Having his bow out, he quickly move fowards a few steps, nocks an arrow and lets it fly at the one under Rial. The arrow buries itself in one of the creature's six legs. It immediately responds by redirecting its giant eye from the warlock on the ceiling to the danger now apparent to the rest of it from the rest of the room. (OOC: ranged attack 16 + 3 = 19, hit! Damage 1d6 = 4, creature #2 has now taken 7 hp of damage)

(OOC: Note that I spent an action point for Mulch this round. I figured you guys didn't have a lot of options for defeating the swarm, so I took fate into my own hands, so to speak. The action point should be deducted from the character sheet.

Note on the map below. The first creature is not shown on the map as it is in the same square as Rial, only 30 ft. below him.
)

Pak: 23
Kellian: 22
Kerwyn: 21
Fixit: 15
Mulch: 15
Rial: 14
Spider-like creatures: 5
Meldain: 5
Zan: 5
Sniffer: 4
 

Attachments

  • slasher.jpg
    slasher.jpg
    15.3 KB · Views: 146
  • WC-C2-R3.jpg
    WC-C2-R3.jpg
    112.1 KB · Views: 99
Last edited:

Zan uses his held action (He was looking for something to do, and hadn't found it yet) to cast Enlarge Person on Kellian, droping his initiative value to 5, behind the spider creature.

The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed.

OOC: Kellian is the Barbarian with the great axe, not the spiked chain as you noted above. Kerwyn is the Warrior with the chain. You got them confused in your post earlier. Also, given the change in the situation, they should be able to abandon their lighting of the torch for another action and hense get a full round action this coming round if they wish, though that's up to you as a GM.

BTW, if you rule that I didn't have a held action (I ment to, but some how didn't actualy say it), I'll ask Kellion to wait for me and simply enlarge him on my initiative, which realy shouldn't be much different from using the held action, but requires Kellion's cooperation.
 

Whatever dark power gave me the ability to climb walls must be laughing his ass off thinks Rial, looking at the spider-like thing under him and figuring it, as spiders do, must be able to climb walls too. Or maybe not, looking at the thing´s stupid movements. But maybe my attacks work on these ones He figures that concentrating on one at the time should be the best option, so he shoots a gout of black flame at the one fighting with Kerwyn.

ooc: [sblock]Move away from the thing under me, climbing on the roof 3 squares west of where Rial is right now, then shoot the eldritch blast at the creature with Kerwyn. Remember the Precise shot and Point blank shot feats.[/sblock]
 
Last edited:

Bront said:
OOC: Kellian is the Barbarian with the great axe, not the spiked chain as you noted above. Kerwyn is the Warrior with the chain. You got them confused in your post earlier. Also, given the change in the situation, they should be able to abandon their lighting of the torch for another action and hense get a full round action this coming round if they wish, though that's up to you as a GM.
OOC: Thanks, Bront, I've updated the post above. I think it's all kosher now.
And yes, the two lighting their torches can abandon those actions for the next turn, that's fine.

Bront said:
BTW, if you rule that I didn't have a held action (I ment to, but some how didn't actualy say it), I'll ask Kellion to wait for me and simply enlarge him on my initiative, which realy shouldn't be much different from using the held action, but requires Kellion's cooperation.
OOC: I'm going to let you take the held action this time, but from now on you should always post in OOC-terms exactly what you are doing during combat. I'll update the previous combat round summary to reflect these changes.
 
Last edited:

Branding Opportunity said:
Thanks, Bront, I've updated the post above. I think it's all kosher now.
And yes, the two lighting their torches can abandon those actions for the next turn, that's fine.

I'm going to let you take the held action this time, but from now on you should always post in OOC-terms exactly what you are doing during combat. I'll update the previous combat round summary to reflect these changes.
OOC: Yeah, it was mostly me not typing what I was thinking. Sorry.
 

Seeing this new threat Fixit scampers forward to take cover beind the sarcophagus and draws a bead on the closest alien with his crossbow, attempting to skewer it before it can do any damage to his friends.
 

Remove ads

Top