Chapter 2 - Cave Room 2 - Round 6
Pemberton's Rapier just about finds it's mark in the prone kobold before him, the point driving deep into the master's side. It twists out of his way and his follow up blow with the shortsword goes wide.
Chuckling to himself the fully armored Kobold in front of you gains its feet using its armored arms to block the blows the party rains down on him. Upon reaching his feat he grabs some amulet around his neck and you see him
begin to cast a spell. Upon completion of the spell a sick yellow light surrounds
Pemberton and he seems to
freeze in place as all his muscles contract at once and stay there.
Spellcraft Check
[sblock]
Pemberton, Sten & Reinn Spellcraft check (1d20+5=25, 1d20+3=5, 1d20+6=9) Pemberton sees that the kobold is casting a Hold Person spell and realizes too late that the target seems to be him.[/sblock]
Sten follows through with his attacks concentrating on the master kobold with the spider out of the way. His swings miss finding it difficult to hit the little runt but he is thankful to see that glowing flail that has been dogging him disappear.
Reinn notices that the grief that had taken hold of his heart seems to disappear but even with hope filling his heart once more his strike glances off this things armor.
With the foe in front of him downed, Durnn scans the battlefield in a frenzy. With the grief being burnt away from the pit of his stomach his eyes latch on the Kobold in the corner of the room. With a bellow, he raises his masterwork battleaxe and charges at the panicked kobold cleaving half its head from its shoulder with one mighty blow. A new sense of hope flows through Durnn as he refocuses on the one opponent left.
Not wanting to take any chances hitting his fellow companions, Koraero holds his bow at the ready in case more monstrous spider-riding kobolds descend upon them. He does feel the wave of grief that over took him fading to the power of Sten's earlier blessing.
Taking full advantage of his flanking position Mindal attacks the master with both weapons but the creature’s defenses prove to be formidable.
HP's
[sblock]
Reinn - 6/7
Durnn - 8/13
Sten - 16/18
Master - 7/24
Pemberton - 13/20[/sblock]
New Init:
Pemberton -
Init=20
Master -
Init=20
Sten -
Init=17
Reinn -
Init=13
Durnn -
Init=12
Kor -
Init=9
Mindal -
Init=5
AC's[sblock]
Kobold Cleric AC - 23[/sblock]