• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Airwalkrr's 4e Game IC: Ch 1 Sedition

Walking Dad

First Post
Erik

Erik throws a missle of pure force at the guard next to his brother.

[sblock=OOC]

standard: Magic Missle vs Red 2, autohit for 6 force damage.

[sblock=Mini stat block]
Erik Apeldan
Perception: 17 Insight: 17 Normal Vision
AC 17 Fortitude 13 Reflex 15 Will 15
Initiative: +1
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist:
Saving Throw: -
Milestones: 1.5
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
At-Will Powers: Magic Missle, Stoneblood, Thunderwave
Encounter Powers: Staff of Defense, Leaden Transmutation
Daily Powers: Slimy Transmutation

Condition:

XP: 475
Items: 70gp, 1 Healing Potion
[/sblock][/sblock]
 

log in or register to remove this ad

airwalkrr

Adventurer
The unarmored guard with the club (grey3) falls to the ground wracked with pain and incapacitated as the arrow strikes him in the thigh. Lia's second arrow flies wide and smacks into the side of the west wall.

Erik's magical bolt of force strikes the guard before him (red2), momentarily knocking him back, but he regains his footing. Blood droplets fall to the ground from his nose as he curses at you and vows to make you regret your actions.
GM: Krawlinstar and Petron are up.
 

Attachments

  • smcgf_playerphase2a.jpg
    smcgf_playerphase2a.jpg
    162.8 KB · Views: 56

wolfattack

First Post
Krawlinstar summons the force of Pelor again to finish his battle whit the red guard at S11.

OOC: i problably have failed in the first roll,so i'll spend a Action Point to gain a additionl action(standard)and reroll the attack power.i can use the same power again in my turn,even if it is a at-will power? i have searched the rules and i don't have find any part that says i can't,so if you know anything about this,let me know.
as a side effect of my power,i choose Lia to have a +2 attack power bonus against the guard at S11 until the end of my next turn.forgett my Damage roll,i got a decisive attack.maximum damage caused: 10.
 
Last edited:

airwalkrr

Adventurer
Krawlinstar strikes swiftly with this mace, but the guard ducks and avoids the blow. However with a keen look in his eye, Krawlinstar whips the mace around and strikes the guard from the other direction, catching him off-guard and imprinting a symbol of Pelor above him for a short period of time.
GM: Righteous Brand was errata'd to grant a +3 power bonus (as opposed to your Strength modifier) to your chosen ally's next attack, so Lia's next attack against guard 1 (if she makes it) gets a +3 power bonus.

Aside from that, you can indeed use the same power in the same round by spending an action point, provided the power is still useable. Had it been an encounter power, the power would have been spent (unless it had the reliable keyword) and you would have had to choose a different power to use with your action.

No need to update the map. Petron is up. Since VV is without internet for the month, I will let someone else post for him. Whoever gets there first!
 

airwalkrr

Adventurer
GM: Voda Vosa will be without internet for perhaps a month. I'd like for the other players to run his character while he is gone. You can all even take turns at it if no single player wants the duty. I have enough to worry about though with running the game so I much prefer another player playing him in the meantime.
 

drothgery

First Post
OOC: Never played a 4e fighter, but in the interests of moving things along...
Petron adjusts his position slightly, then attacks the opponent closest to him with his battle axe. Unfortunately, the guard managed to avoid the blow. [sblock=ooc]move: shift to T15
standard: Attack red 2 with weapon master's strike
free: mark red 2 (if he's not dead)[/sblock]
 

airwalkrr

Adventurer
Petron's attack gets quite close to the guard, a bit too close for comfort. Though he managed to avoid the blow, it was due in no small part to the toughness of his leather armor. He turns to face Petron and engages him in single combat. "You're a challenging foe indeed. Let's pit your axe against my mace!"

The guard (red2) lunges at Petron with his mace, striking hard and fast (AC 18). The blow is dizzying (Petron dazed) and smarts like hell (10 damage). Petron feels the strike most acutely. While Petron is still reeling from the blow, the guard hops to the side simultaneously pressing Lia against a wall (shift to T14).

The guards who are more poorly equipped and probably less experienced use group tactics, massing around Krawlinstar, who has stepped a bit far away from the group and made himself a target. Although their numbers are not quite what they would like them to be, having already lost two companions, the two goons come at Krawlinstar from two different angles, hoping to catch him off guard. As Krawlinstar is focused on the guard ahead of him, he doesn't see one sneak up behind him catch him at a disadvantage (AC 19; 5 damage). As he turns to face this new threat, he fails to notice the second coming about his flank (AC 22; 5 damage). As if to add insult to injury, the guard he was originally trying to deal with takes advantage of the situation and clocks him upside the head, bloodying him up a great deal and knocking the wind out of him (AC 27; 8 damage; dazed).

The clerks for their part have no desire to participate in this matter, nor do any of them seem to have the wherewithal (or for that matter courage) to try and escape. They huddle in corners and behind their desks, some of them whimpering and praying for the madness and violence to end.
GM: Rough round. Begin player phase 3.
Red1 - righteous brand (Lia gets +3 power bonus to hit)
 

Attachments

  • smcgf_playerphase3.jpg
    smcgf_playerphase3.jpg
    171.3 KB · Views: 61

wolfattack

First Post
Cowards! is that what all of you are,just a bunch of cowards,attacking a Cleric of Pelor by the back! but now his power shall teach you how to be a man whit honor!

OOC: Standard:Healing Strike at the red guard at S11.and this guard has taken 10 damage by my last attack, and not 7 as it is in the map.


OOC: actually the attack result was 20 and not 18.i forgot to include the +2 proficiency bonus of my weapon(mace).as a side effect of the power,i'll use a healing surge.also,the target is marked now.GM,can you tell me my atual Hit Points? i lost my damage control paper ....
 
Last edited:

airwalkrr

Adventurer
GM: I'm not sure what you mean by "decisive attack." If you mean a critical hit, then you didn't actually get a critical hit. That only occurs on a roll of a natural 20 on the die. Other than that I'll need you to clarify what you mean. I'm leaving damage at 7 unless you can explain what you mean by "decisive attack" and how that gives you maximum damage.

As for your damage, it would be a very good idea to track your current hit points in every post as you go along. You can include it in the post title (as I often do when I play) or at the very start of your post. Also note you can easily go back over the last few posts and just add up your total damage, which is 23. After your healing strike that should bring you up to 14 damage, leaving you with 13/27 hp.
Krawlinstar's healing strike grants him a welcome reprieve, while the damage he does with his blow is significant enough to do serious injury to the guard. He is now battered and bruised himself, and probably won't remain standing much longer. One more solid hit like that and he'll be out.
GM: Lia, Erik, and Petron are up. Again, if someone would be so kind to take Petron's actions for him, I would appreciate it.
 

Attachments

  • smcgf_playerphase3a.jpg
    smcgf_playerphase3a.jpg
    176.4 KB · Views: 69

drothgery

First Post
OOC: I'm going to try and clear up some space by having Petron act before Lia

Petron shifts to a position in the same square as the incapacitated guard, then takes a wide, cutting slice that he hopes will remove both from the battle. And he very efficiently does so, taking advantage of the threat Lia presents across from him.[sblock=ooc]move: shift to S14
standard: Cleave vs. AC at red2; on a hit, grey1 takes 4 damage
... and I forgot he'd be flanking with Lia from that position, so he should have another +2.

I think that should be a hit, so grey1 should go down (being a minion), and I think red2 should also go down[/sblock]
 
Last edited:

Remove ads

Top