[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)

Hú Lí shrieks when the cannibals appear, then with one fluid motion, whips the cover off the small bundle, revealing her painted drum, then slaps it hard, with an echoing blow that sends the closest cannibal staggering. As he begins to falter, Noriaki finishes him off with a sweeping blow.

"Aha!" she says in her more typical voice. "The hunter has become the prey!"[sblock=actions]Staggering Note (will) vs. Cannibal 1: 19(1d20) +6 = 25
4 damage, Noriaki makes an MBA against him.
Noriaki MBA vs. Cannibal 1: 9(1d20) +8 = 17; 12(1d12) +5 = 17[/sblock][sblock=Hú Lí]The Black Fox Fox Spirit (Changeling) Bard 2
Initiative: +2, Passive Perception: 17, Passive Insight: 19
AC:18, Fort:12, Reflex:16, Will:17
:bmelee: +3 vs. AC, 1d6-1 damage

HP:29/29, Bloodied:14, Surge Value:7, Surges left:6/8
Action Points: 0, Second Wind: unused
Powers: Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery
Blunder, Fox Spirit Trick, Grasping Claws, Majestic Word x2, Words of Friendship, Vistani Tambourine
Stirring Shout, Canon of Avoidance

Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action.

Conditions:
none
[/sblock]
 

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Screaming as though possessed by a demon, Pezock charges out from behind his tree and skewers one of the cannibals with Pearl. Already sorely hurt by a blow from Castile, the fellow dies instantly.

[sblock=Pezock’s attack, party initiative]Pezock icy skewer vs AC (+CA, +charge), cannibal 7
16(1d20) +8 +2 +1 = 27
is a hit. Cannibal 7 is dead as Pezock’s minimum damage with CA is 6.

Ambush the Cannibals: Initiative for Black Fox; Castile; Dartmoor; Kane; Noriaki; Takahaan; bad guys
11(1d20) +4 = 15; 11(1d20) +4 = 15; 8(1d20) +6 = 14; 5(1d20) +2 = 7; 1(1d20) +7 = 8; 12(1d20) +3 = 15; 17(1d20) +6 = 23
Cannibals beat everyone. Takahaan uses his daily to let all PCs reroll.

Spur to Action rerolls for Black Fox; Castile; Dartmoor; Kane; Noriaki; Takahaan
1(1d20) +4 = 5; 9(1d20) +4 = 13; 5(1d20) +6 = 11; 2(1d20) +2 = 4; 14(1d20) +7 = 21; 3(1d20) +3 = 6
Cannibals still win. Invisible Castle apparently is not the only vindictive die roller out there.[/sblock]

GM: Horrible luck for the PCs on initiative (cannibals win despite Takahaan's reroll!). I don't have time for the update at the moment, but hopefully late tonight or early tomorrow.
 

Ambush the Cannibals: Round 1

Though three of them are already dead, the cannibals fight ferociously. One flings a spear at Takahaan, hitting him so forcefully that he is pushed back; the man then charges Noriaki, face contorted in battle frenzy, and lands a heavy blow with his axe.

The cannibal who is goading the lizard along throws a spear at Noriaki, but misses. He then prods the lizard vaguely in Noriaki’s direction before moving closer to the camp.

The lizard runs up to Takahaan and Noriaki. Although its master directed it rather more toward the latter, it decides to attack the former instead. Its jaws snap onto Takahaan’s body with terrible strength and lock in place.

Another man flings his spear at Castile, but it sails over her head. He moves to take cover behind one of the large rocks. The armored cannibal shouts at his companions before attacking Castile with his enormous spear. The blow lands, but Castile is already too excited by battle to feel it much. Meanwhile, the last cannibal throws his spear at Pezock, but narrowly misses.

[sblock=actions and rolls] Cannibal 3 javelin vs AC, Takahaan; damage
13(1d20) +6 = 19; 2(1d8) +4 = 6
hit for 6 and Takahaan is pushed to G9. Cannibal 3 then charges as a free action.

Cannibal 3 blood-crazed charge vs AC, Noriaki; damage
15(1d20) +6 +1 = 22; 8(1d8) +4 = 12
hits for 12 damage.

Cannibal 4 javelin vs AC, Noriaki; damage
11(1d20) +6 = 17; 1(1d8) +4 = 5
miss. Moves to K7.

Shiv dragon moves/charges to G8. Shiv dragon bite vs AC, Takahaan; damage
10(1d20) +10 +1 = 21; 11(2d8) +7 = 18
hits for 18 damage and Takahaan is grabbed.

Cannibal 5 javelin vs AC, Castile; damage
3(1d20) +6 = 9; 2(1d8) +4 = 6
misses completely.

Cannibal 6 greatspear vs AC, Castile; damage
19(1d20) +10 = 29; 4(1d8) +6 = 10
hits for 10.

Cannibal 8 shifts to O2. Cannibal 8 javelin vs AC, Pezock; damage
9(1d20) +6 = 15; 5(1d8) +4 = 9
misses.[/sblock]

[sblock=Terrain Rules, etc.]Terrain Rules
The greyish-brown stuff represents a sandy, rocky surface. It is normal terrain, as is the lighter green stuff.

The dark green terrain is heavy undergrowth. It is difficult terrain.

The pale grey splotches are rocks. They are a bit over five feet higher than the surrounding terrain. You can climb onto an adjacent square of one by spending two squares of movement and making a DC 15 Athletics check. The top surfaces of these rocks are uneven, and so are difficult terrain.

The teepees are shelters. The entrances face toward the middle of the camp. They aren’t very solid and can be knocked over as a move action should anyone care to do so.

The dark brown circles are trees; they are blocking terrain.[/sblock]

[sblock=Controlling Gelik and Pezock]Companion NPCs in Combat

Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Gelik to use Charm of Misplaced Wrath, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.

NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.

If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take one non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]

[sblock=Gelik]Gelik
HP 22/22, Bloodied 11, Surge value 5; Surges 6/6
AC 14, Fort 12, Reflex 14, Will 16
Speed 5, gnome traits
Skills: Bluff +7, Arcana +11
Hypnotism (standard; arcane, charm, enchantment, implement; ranged 10, one enemy)
Attack: +5 vs. Will
Hit: Choose one: the target uses a free action to make a melee basic attack against a creature of Gelik’s choice, with a +4 power bonus to the attack roll; or, Gelik slides the target up to 3 squares.
[o] Charm of Misplaced Wrath (standard; arcane, charm, enchantment, implement; ranged 10, one enemy)
Attack: +5 vs. Will
Hit: Gelik slides the target up to 3 squares. The target is then dazed until the end of Gelik’s next turn. (1/encounter, as a free action, Gelik can extend the daze for another round.)
Effect: The target makes a basic attack against a creature of Gelik’s choice as a free action with a +2 power bonus to the damage roll.
[o] Fade Away (immediate reaction; personal)
Trigger: Gelik takes damage.
Effect: Gelik is invisible until he attacks or until the end of his next turn.
[o] Second Wind

Conditions: none[/sblock]

[sblock=Pezock]Pezock
HP 25/25, Bloodied 12, Surge value 6; Surges 7/7
AC 16, Fort 12, Reflex 16, Will 14
Skills: Bluff +11, Stealth +10
Flock Effect: Pezock gains a +3 bonus to melee attack rolls when flanking rather than +2.
Striker: 1/round, Pezock can deal 1d6 extra damage when he hits an enemy he has CA against.
:bmelee: Icy Skewer (standard; arcane, cold, weapon; melee weapon, one creature)
Attack: +8 vs. AC
Hit: 1d10+4 cold damage. Pezock gains a +2 power bonus to all defenses against the target’s attacks until the end of his next turn.
Special: Pezock can use this power as a melee basic attack.
[o] Piercing Shard (standard; arcane, cold, illusion, psychic, weapon; melee weapon, one creature)
Attack: +8 vs. Will
Hit: 2d10+4 cold and psychic damage.
Effect: Pezock is invisible to the target until the start of his next turn.
[o] Second Wind

Conditions: none

Fluff Notes: Pezock’s powers represent his having a cool magic sword (Pearl). If he loses the sword, he can’t do that neat stuff anymore.[/sblock]

[sblock=status]PCs
Castile (O6) HP 33/39; surges 13/13
Dartmoor (H18) HP 33/33; surges 8/10
Hú Lí (M19) HP 29/29; surges 8/8
Kane (L17) HP 33/33; surges 10/10
Noriaki (H9) HP 21/33; surges 9/9
Takahaan (G9) HP 3/29; surges 8/8; bloodied, grabbed by shiv dragon
Gelik (I19) HP 22/22; surges 6/6
Pezock (O4) HP 25/25; surges 7/7

Bad Guys
Shiv Dragon (G8)
Cannibal 1 (I10) dead
Cannibal 2 (I8) dead
Cannibal 3 (H8) used blood-crazed charge
Cannibal 4 (K4)
Cannibal 5 (Q15)
Cannibal 6 (O7)
Cannibal 7 (N5) dead
Cannibal 8 (O2)
[/sblock]

[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs.

[sblock=Shiv Dragon]Shiv Dragon
AC 17, Fort 19, Ref 16, Will 14; HP 77, bloodied 38
:bmelee: Bite +10 vs. AC, 2d9+7 damage, and the target is grabbed.
Vise Jaws: The shiv dragon does not need to sustain a grab, and conditions that prevent it from making OAs do not end its grab. It has a +5 bonus to Fortitude defense against attempts to escape its grab. If subjected to forced movement, the shiv dragon pulls the grabbed creature with it.[/sblock]
[sblock=Cannibals 1, 2, 3, 4, 5, 7, and 8]Cannibal Berserker
AC 15, Fort 14, Ref 14, Will 12; HP 30, bloodied 15
:bmelee: Axe +6 vs. AC, 1d8+4 damage[/sblock]
[sblock=Cannibal 6]Cannibal War Leader
AC 19, Fort 17, Ref 13, Will 14; HP 46, bloodied 23
:bmelee: Greatspear +10 vs. AC, 1d8+6 damage[/sblock][/sblock]
 

Attachments

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OOC: Using Vengeance is Mine on the Lizard for biting me. Didn't see anything about not being able to use it even though I am grabbed. Rolls incoming.

@Pentius "one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action." That means you, bucko!

I'm going to wait to resolve this little side-bar before I post my actual turn.


The powerfully thrown javelin buries itself in Takahaan's left shoulder and makes him stumble back a few steps. His head reeling from the force, he barely has time to snap off the end with a weakened swing of his blade before the lizard charges him, clamping onto him with terrible force. Blood seeping from his wound and feeling enormously weak under the jaws of this lizard-fiend, Takahaan somehow musters up, from deep reserves of perseverance, the strength for a counterattack.

"Nori! ...NOW!" is all he can yell, before he almost buckles under the teeth of the lizard. Despite the hard angle needed, the dragonborn successfully plunges his nodachi into the fiend's scaly hide, seeming to cause it some significant pain.

[sblock=Mechanics] Vengeance is Mine as an immediate interrupt on Shiv Dragon.

Attack Roll:1d20+9=17 Whoops, shoulda been a +10, I forgot the Dragonborn Fury +1 when bloodied. Hits anyways.

Damage Roll:1d10+5=10 10 Damage to Shiv Dragon.[/sblock]
[sblock=Takahaan]Takahaan Thanazashi Male Dragonborn Bravura Warlord 2
Initiative: +3
Passive Perception: 11
Passive Insight: 10
Senses: Normal
AC:18
Fort:17
Reflex:15
Will:17 HP:3/29
Bloodied:14
Surge Value:8
Surges left:8/8
Action Points: 1

Powers:

Brash Assault
Intuitive Strike

Dragon Breath [ ]
Inspiring Word [ ]
Vengeance Is Mine [x]

Lamb to the Slaughter [ ]
Spur To Action [x]

Other Abilities:

Second Wind [ ]

Cloak of Resistance [ ]


Conditions

Bloodied, +1 to attack rolls.
Grabbed by Shiv Dragon


[sblock=Important Features] Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Combat Leader:
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock]
 
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With a yell, Noriaki strikes down his first foe, turning then to face the next as he comes charging up. The swordsman deflects the worst of the cannibal's blow, frenzy making the man careless, though he still catches Noriaki along the jaw with the handle of his axe. Hearing Takahaan's cry, Noriaki forcefully shoves the cannibal off and turns to help his friend, ignoring the pain in his jaw.

"Don't tell me you're having trouble with this brute?" he taunts, and flicks his sword through two separate soft spots in the beasts scales, revealing them to Takahaan in the process.

Meanwhile, Captain Dartmoor strides out boldly into the center of the camp, shouting to his troops. "Make sure you take that big lizard! It'll make a fine meal for celebrating tonight's victory!" On his orders, a swarm of piskies and grigs envelops the dragon's legs, some poking with makeshift weapons, others tying down its legs with small vines, while two or three of the grigs seem to have missed a crucial step, and begin to mark prime cuts of meat with charcoal.

[sblock=mechanics]
Noriaki:

Vengeance is Taka's Free Attack:1d20+8=20, hit
Damage: 1d12+7=17

Standard: Escalating violence on Shiv Dragon
Attack Roll:1d20+8=17, hit
Damage Roll: 2d12+7=14
If Nori takes damage before the start of his next turn, he gains a +2 bonus to the attack rolls and the damage rolls of his next attack.
Until the end of Nori's next turn, Takahaan gains a +2 bonus to damage rolls against the target.

Dartmoor:
Move: slip forward to K15
Standard: "Get 'em" on G7
Attack roll(shiv dragon): 1d20+6=24
Attack Roll(Cannibal): 1d20+6=12, not so much.
Damage Roll: 1d6+4=6

[/sblock]

[sblock=Noriaki]
Noriaki Matsumoto
Male Human Thaneborn Barbarian 2
Initiative: +4(+6 with Takahaan),
Passive Perception: 11,
Passive Insight: 12,
Senses: Normal
AC:19
Fort:18
Reflex:16
Will:14
HP:21/33
Bloodied:16
Surges left:9/9
Surge Value:8
Action Points: 0
MBA: +8 to hit, 1d12+5 damage
Howling Strike
Pressing Strike

Escalating Violence [x]
Howl of Triumph []
Shrug it off []
Heroic Effort []
Second Wind []

Swift Panther Rage []
[/sblock]
[sblock=Dartmoor Irregulars] Dartmoor Irregulars – Piskie Swarm (Druid) 2
Passive Insight: 14,
Passive Perception: 19
AC:17
Fort:14
Ref:15
Will:15 --
Speed:6
HP:33/33
Bloodied:16
Surge Value:8
Surges Left: 10/10
Action Points: 1,
Second Wind: not used
Powers: Grasping Tide
Grasping Claws
Swarming Locusts
Scattered Form
Summon Giant Toad
Bear’s Strength
Fiddlin’ Grig
Conditions:
Notes: -3 damage from melee/ranged attacks in Beast Form [/sblock]
 

Being knocked about by a greatspear certainly gets Castile's attention. She turns to face the armored cannibal and, again using her shield as cover, maneuvers to his opposite side. When she gets there, she holds her attack just long enough for Pezock to notice her movements. He HOWLS in fury once more and charges the cannibal's backside. The dwarf and the kenku strike simultaneously and both land solid hits.

Castile literally laughs in the face her foe, doing it partly to annoy him, but also simply because she is thrilled from the battle.

[sblock=Castile actions / stats]Move: Pass Forward Cannibal 6 to O8. This movement does not provoke an OA from Cannibal 6.

Standard: Pezock charges Cannibal 6, moving to O6! Icy Skewer hits AC 28 for 17 damage, and Pezock has a +2 power bonus to defenses against its attacks TENT. (1d20+8+3+1=28;1d10+4=13;1d6=4)

AP-Standard: Crushing Surge vs Cannibal 6 CRITS again! Castile is just rocking this fight! That's 22 damage, the cannibal's marked TENT, and Castile gains 8 THP. (1d20+8+2=30; [1d12+7]=19; 1d6=3)


PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 2
Passive Perception: 18, Passive Insight: 13
AC:19, Fort:17, Reflex:14, Will:13, +5 saves vs poison, Speed:5
HP:8+33/39, Bloodied:19, Surge Value:9, Surges left:13/13
Initiative +1
Action Points: 0 (encounter)

Conditions

Powers
MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below)
RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Dwarven Resilience, Hack and Hew
Dwarven Thrower Waraxe, Villain's Menace
Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement
[/sblock]
 
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Kane moves from behind the cover of the shelter and jogs into the open around the edge of the low outcrop of rocks close enough to the only cannibal that has emerged from beneath the cover of the trees to mark with his with his Aegis of Shielding but not close enough that the savage can interfere with his spell casting.

Sensing Takahaan in grave danger he focuses his Art to aid him and Noriaki to take down the terrible lizard.

A burt of freezing cold winds erupts behind the lizard and the savage goading it into battle ... The blast is strong enough to push the cannibal into the awaiting arms of Kane's arcane shadows tearing into his weak mind and distancing him from the lizard whose thick scales protect it from the cold.

Kane decides perhaps fire is a better tactic. As the winds fade and die a flaming sphere appears behind his enemies trapping the between the warriors' blades and scorching fire.

OOC: Actions: Move to O14
Minor: Mark Cannibal 5 with Aegis of Shielding
Standard: Freezing Burst centred on H7 catching Shiv Dragon and Cannibal 3
Miss on Shiv Dragon; Hit on Cannibal 3: Slide 1 to I8 into Writhing Shadows for +4 psychic dmg and slowed TENT

Use Action Point: Summon Flaming Sphere at H7 and attack Shiv Dragon; Both Shiv Dragon and Cannibal 3 will receive 1d4+5 fire dmg at the start of their turn.

Edit: Sigh

Kane will prepare to use Channeling Shield on Takahaan if he is attacked again. If not he will prepare to use his Aegis of Shielding if the cannibal he has marked doesn't attack him.


[sblock=Kane Arcane]
http://l4w.wikia.com/index.php?title=PC:Kane_Arcane_(jbear1979)&s=wl
Human Hybrid Swordmage | Wizard 2
Passive Perception/Insight 13
AC:20, Fort:15, Reflex:16, Will:16, Speed:6
HP:33/33, Bloodied:16, Surge Value:8, Surges left:7/10
Initiative +1
Action Points: 1 (encounter): USED

Conditions

Powers
MBA: Dislocation Longsword +1, +6 vs AC, 1d8+2 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst

Grasping Shadows: USED
Aegis of Shielding
Channelling Shield
Second Wind

Flaming Sphere: USED

Combat notes:
[/sblock]
 
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Keeping up a steady rhythmic beat on her painted drum, Hú Lí dances forward around the tent, looking entirely incongruous in her current disheveled state. When she reaches a point about halfway to the skirmish surrounding Noriaki and Takahaan, she yells "Stand fast!", then beats a sharp tattoo on the drum that reminds Takahaan of the glory of battles past, followed by a sharp solid beat with an air of finality, the echo of which sends the dragon staggering. Noriaki swipes at it as it stumbles away, but with no success.

Alarmed at the fact that the monster did not let Takahaan go, and instead dragged the dragonborn directly into the sphere of flame, Hú Lí slaps her drum again, even harder, staggering the creature further back. It still does not let go of Takahaan, despite his attempts to strike it as it pulls him along.
[sblock=Actions]Move: to L13
Minor: Majestic word on Takahaan. Takahaan regains Surge +4 HP (12) HP
Standard: Staggering Note (will) vs. Dragon: 15(1d20) +6 = 21. Dragon takes 4 damage and the dragon is pushed to I6. Noriaki makes a basic attack on it.
Noriaki MBA vs. Dragon: 3(1d20) +8 = 11 miss, alas.
AP: Staggering Note (will) vs. Dragon: 14(1d20) +6 = 20 4 damage and the dragon is pushed to K4. Takahaan makes a basic attack on it.
Takahaan MBA vs. Dragon: 5(1d20) +10 = 15 miss.
[/sblock][sblock=Hú Lí]The Black Fox Fox Spirit (Changeling) Bard 2
Initiative: +2, Passive Perception: 17, Passive Insight: 19
AC:18, Fort:12, Reflex:16, Will:17
:bmelee: +3 vs. AC, 1d6-1 damage

HP:29/29, Bloodied:14, Surge Value:7, Surges left:6/8
Action Points: 0, Second Wind: unused
Powers: Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery
Blunder, Fox Spirit Trick, Grasping Claws, Majestic Word x2, Words of Friendship, Vistani Tambourine
Stirring Shout, Canon of Avoidance

Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action.

Conditions:
none
[/sblock]
 


The terrible lizard-creature is thrust around and beat on by Takahaan's allies, all whilst the poor dragonborn is trapped in the grip. The lizard pulls him by the leg toward the path, and Takahaan grits his sharp teeth, feeling rage building in his core. The lizard has been knocked down by the various piskies and grigs, their tiny hands and weapons painfully smacking it over and over to the ground.

Reeling back, Takahaan launches forth a mouthful of true dragonflame from his mouth, blanketing the lizard in fire. While the creature screams in terror, he catches a small window of opportunity and buries his nodachi into a soft spot under its limb.

The dragonborn yells, his words echoing through the night. "Your reckoning is nigh! This night, you all shall find a cold, grim death. Honor will be brought to my allies as you lie defeated and bloodied, buried among those you have cannibalized!" Takahaan struggles against the grip of the lizard, which is convulsing from its injuries, attempting to tear through Takahaan's armor fully into his leg. He manages to get his blade into position, but loses his chance as he is caught off-guard and stumbles.[sblock=Mechanics] Move->Minor: Dragonbreath on J2 to L4. Hits Shiv Dragon, Reflex 19 for 4 fire damage.

[sblock=rolls]Attack Roll for Shiv Dragon: 1d20+7=16 Forgot +1 from being bloodied and +2 for CA. I'm a moron.

Damage Roll: 1d6+1=2 and +2 damage from Nori's buff.[/sblock]

Standard: Intuitive Strike on Shiv Dragon. Hits Will 15 for 9 damage.

[sblock=rolls]Attack Roll: 1d20+12=15

Damage Roll: 1d10+1=7 +2 from Nori's buff.[/sblock]

Minor: Inspiring Word on Takahaan. Heals 13 HP, bringing him to 28 HP and unbloodying him.

[sblock=rolls]Surge Value plus 1d6=5. 8+5=13.[/sblock]

AP spent->Standard: Brash Assault on Shiv Dragon. Miss. Shiv Dragon can use free-action MBA on Takahaan.

[sblock=rolls]
1d20+11=14 Miss.[/sblock][/sblock]
[sblock=Takahaan]Takahaan Thanazashi Male Dragonborn Bravura Warlord 2
Initiative: +3
Passive Perception: 11
Passive Insight: 10
Senses: Normal
AC:18
Fort:17
Reflex:15
Will:17 HP:28/29
Bloodied:14
Surge Value:8
Surges left:8/8
Action Points: 0

Powers:

Brash Assault
Intuitive Strike

Dragon Breath [x]
Inspiring Word [x]
Vengeance Is Mine [x]

Lamb to the Slaughter [ ]
Spur To Action [x]

Other Abilities:

Second Wind [ ]

Cloak of Resistance [ ]


Conditions

Bloodied, +1 to attack rolls.
Grabbed by Shiv Dragon
CA over Shiv Dragon


[sblock=Important Features] Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Combat Leader:
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock]
 
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