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[LPF] Rodents of Unusual Size, pt 3

Commander_Fallout

First Post
"Such disgusting violence," Wahyu muttered. He took a step back, and in one swift motion, he placed the dagger beneath the folds of his cloak, while reaching out the other, making similar motions as what had come before. Muttering still, again smoke poured forth from the favored son's palm. Holding it between his bony fingers, he moved it before his face, pursed his lips, and blew. Freed, the smoke arced and enveloped the hyena, which could do naught but cough and sputter.
[sblock=OOC]He 5-foot-steps to T14 and casts Cause Fear on the Hyena[/sblock]
[sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 18* (16* flat-footed, 15* touch)
HP: 23/23
CMB: 1 CMD: 13
Fort: +3 Reflex: +4 Will: +5
Perception: +5, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+5, 1d6+0, 19-20 x2)
Current Conditions in Effect: Pass Without Trace, Shield of Faith*
Spells Remaining (1st): 2/6

Used Items:
-

Abilities Used:
SLA: Pass Without Trace
[/sblock]
 

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Aura

Explorer
The gnoll stays on the ground, axe laying in the slippery grease, holding his arms defensively in front of his face as he barks something out at the hyena. The hyena seems to understand and pull away from Hawk and Cruendithas.

This doesn't get past the notice of the ugly little puppy, who waggles his finger at the gnoll and chatters in the
yap-tongue of the the hyena-men. It must have struck quite a cord, for the downed gnoll in front of Mystie and Bubba becomes more agitated as he barks back at his verbal aggressor.

[sblock=Combat Stuff]Actor - Token - Condition
Hawk - Orange - good (Bless, inspire courage)
Crue - Yellow - good (Bless, inspire courage)
Jonas - Green - good (Bless, inspire courage, Enlarge Person)
Dunkel - Blue - good (Bless, inspire courage)
Mystie* - Purple - good (Bless, inspire courage)
Wahyu - Grey W - good (Shield of Faith, inspire courage)
--------
Hyena - Red H - AC 14/touch 12 - injured (6 dam)
Gnoll 1 - Red 1 - AC 15/touch 10 - dead
Gnoll 2 - Red 2 - AC 15/touch 10 - dead
Gnoll 3 - Red 3 - AC 13/touch 10 - injured (8 dam), prone, disarmed
--------
'Puppy' - Grey P - a bit battered
* Still mounted
Blue Square indicates grease

Hawk swings her sword at the injured Gnoll (Gnoll 2) and connects, cutting it deeply and leaving it to bleed out over the rocks.

Bubba hits and knocks Gnoll 3 to the ground. For his part, Gnoll 3 drops his axe and cries pathetically, barely managing to prevent his hyena from attacking.

Wahyu casts a spell on the hyena, but nothing seemed to happen. The hyena steps away from Hawk but does not retreat at full speed.

Notes:
(1) U12 - U14 all cost an extra square of movement if you move up the slope (Wahyu moved down it, so the 5' step was still allowed.)
(2) The blue square is still a Grease spell so moving in there will cause an Acrobatics check.
(3) Please make sure to include full information on attacks, such as target and any conditionals you are using, such as Power Attack, etc.[/sblock][sblock=map]RidgeLive3.jpg[/sblock]
 

BigB

First Post
cruendithas.jpg
Crue sheathes his sword and chants a quick verse as a glob of fluid materializes above his open palm. Making a throwing motion he lobs the fluid at the hyena. His throw is not a good one he realizes as soon as he makes his toss. Confident in his companions Crue attempts to stay out of the way.

[sblock]
activate archaeologists luck
cast acid blob at hyena 1D20+7 = [2]+7 = 9 damage 1D3 = [1] = 1
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 3/6

Cruendithas

[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Still raging the little halfling steps up and swings at the hyena.

[sblock=Action/Rolls]Actions: Rage with Reckless Abandon; power attack; 5-foot step to W-12; attack hyena.

Rolls: Attack roll: 1D20+11 = [10]+11 = 21
Damage roll: 1D10+10 = [8]+10 = 18[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 17 (13 flat-footed, 12 touch)
HP: 44/44
CMB: +6 CMD: 20

Fort: +8 Reflex: +6 Will: +4
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10
Current Effects: Raged with Reckless Abandon; Power Attack; Bless; Inspire Courage[/sblock]
 

Satin Knights

First Post
[section]
Mystie continues singing while holding the fire in her hand as she directs Bubba again. "Bubba, bite him again!"
Bubba continues to go after the dog-like creature, even though he is now on his back and covered in stinky slime. He again sinks his teeth in. This time the creature stops moving and whimpering.

[sblock=Actions]Mystie: Free: continue Inspire Courage and hold Produce Flame
Bubba: Same Target Gnoll 3 Bite attack + bless + IC (1d20+3+1+1=22) hits for Damage + IC (1d6+3+1=7)
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 4/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
4/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]Buff Everyone but Wahyu: Inspire Courage + Bless: +2 to attacks, +1 damage and +1 saves vs. Fear/Charm. 16 rds
Wahyu: +1 att, +1 damage, +1 save vs. Fear/Charm

[/section]
 

Aura

Explorer
With a mighty slash of Hawk's blade and a closing of Bubba's jaw, the last of the gnoll group is summarily dispatched. Blood soaks the rocks and grass where the four foul creatures lay. Seeing this, the little dog-like creature stops cheering you on and approaches, albeit cautiously, putting his bow away. About 15 feet distant, he stops, and reaching into his bag, produces 4 purple gemstones and lays them out in front of him. With a bow and a flourish of an imaginary hat, he turns to leave. The gems lay before you.

[sblock=Combat]The combat is over unless you have more actions. The little dog creature is headed back up the ridge, best you can tell from his initial direction. The four gemstones left behind can be appraised, which will also identify their type, if someone wants to use the skill. Anything else? Let me know. :)[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Seeing the last of the enemies fall, Hawk begins to slow her breathing and bring her body back to a normal state.

[sblock=Action]End rage.[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10
Current Effects: Bless; Inspire Courage[/sblock]
 

BigB

First Post
cruendithas.jpg
He watches the strange creature, unsure if the creature is offering a reward for the help or if this was some kind of game and the stones were the prize. Either way with his curiosity piqued Crue cannot refrain from taking a look at the gemstones left by the odd creature. With a quick chant that almost goes unnoticed he examines the stones with a practiced eye. "Odd that creature. There is surely more to the goings on than we realize. Was anyone hurt?"


[sblock]
cast identify
appraise the gemstones 1D20+17 = [13]+17 = 30
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 1/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 3/6

Cruendithas
[/sblock]
 

Deuce Traveler

Adventurer
Dunkel agrees, saying, "Aye, it is past odd. And since we have no way of knowing how their little tiff started, we also don't know if we should have gotten in on this in the first place. A few less gnolls would undoubtedly make the world a better place, but I wish I had a better idea what it is we just helped."
 

Aura

Explorer
[sblock=Gemstones]The four purple gems are amethysts, and worth 100gp each. Identify doesn't work in this way, but the roll without the +10 bonus is still sufficient.[/sblock]
 

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