The Untamed Wilds: Caravan Campaign

Day 20: Evening: A Murder of Crows

Sheldon -
I don't see there being any issue with the ingots of metal. Finding some in the remains of those snakes is reasonable, but really we don't have that much as to raise suspicious even with regard to panning, including that chunk of copper. I guarantee most of the townfolk already think we're lucky. Just look at the reptile hides we've collected!
OOC: The birds are fairly close, being just over the next rise, so the party begins the trip being cautious. It has also become quite handy having Aust and Revan as ready servants to keep an eye on the pack animals.

Sannit, Bolo, and Turtle take the direct route. Merin and Tor circle around to the left, while Sheldon and Indigo circle around to the right. As the party eases up the hill to behold a scene of total chaos, Sheldon cannot help but laugh.

GM: In the small vale between the hills is a decent sized natural citrus orchard. The fruit is well ripe and falling from the trees. All manner of ravens, jays, and woodpeckers are flocking about the trees. Rodents scurry about the ground and a small herd of javelina are rooting out the more rotted fruit.

OOC: Bolo instinctively hold Turtle back with a thought preventing him from barreling into the fray. The animals are so engrossed that the party is able to get fairly close. At a few knowing glances between the members for confirmation, Bolo lets an arrow fly, felling one of the pigs. Afterwards, she releases Turtle to go play. The remaining pigs and rodents scatter, but the birds are only slightly disturbed and continue to feed. After Turtle eats some of the fallen fruit, he entertains himself by chasing the ravens.

Collecting some of the ripe fruit from the trees and the pig, the party returns to camp.

GM: Please state any specific actions or desires to precede nightfall and the evening meal.
 
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Chaos in the Orchard

The Game Master said:
It has also become quite handy having Aust and Revan as ready servants to keep an eye on the pack animals.

OOC: *Laughing* I suggest that they be awarded the rank of Footman, for their excellence of service. *Just teasing, dude.*


Merin and Tor are amused by the sight of chaos in the orchard, especially once Turtle begins to chase the crows. Tor laughs merrily, and cheers Turtle on.

Merin simply chuckles, his mind already occupied with how good the bacon from Bolo's kill is going to taste.
 

Sannit and Bolo add Turtle to their nightly meditation time, hoping to establish a small bond between Sannit and Turtle, not as strong as Bolo, of course, but enough to allow him to know where the animal is and possibly how he feels. They also include him in their mental training battles, teaching him to recognize their minds over the minds of others and how to resist manipulation.
 

Day 20: Night

Sannit and Bolo add Turtle to their nightly meditation time, hoping to establish a small bond between Sannit and Turtle, not as strong as Bolo, of course, but enough to allow him to know where the animal is and possibly how he feels. They also include him in their mental training battles, teaching him to recognize their minds over the minds of others and how to resist manipulation.
[sblock=Linking with Turtle]Affect = Cohesion + Personality = 8
Effectiveness = d100 + Essence + Mind + Cohesion + Knowledge + Personality + Collegiate + Aberrative = 39 - resistance of Turtle[/sblock]
Sannit is not yet very effective at linking to the bear, but he at least learns the feel of what is required.

GM: The easiest way to improve this ability for Sannit is to improve Personality.

OOC: A fresh meal is always preferred over dried rations, but the party wastes nothing of use. The heart, liver, and kidneys are prepared for Turtle, as the meat is prepared for consumption. The hide is cured and saved. The remaining refuse is taken a distance from camp and left for the denizens of the area to forage.

GM: The night is uneventful.
 
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Aust & Revan: Will stay up and take watch due to their detachment from the group for the fortnight. They intend no disrespect, as they have been exploring their purpose in these encounters more than they have been adventuring. Apologies to the party.

GM: Aust and Revan have become great footman. They have been following along and managing the pack animals quite competently while the others adventure.
 
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Day 21: The Hollow of Bones

scrub.jpg

GM: The night having been uneventful and the morning free of rain, the party is able to break camp more efficiently than the previous two mornings. The day's travel continues to produce a change in terrain until, once again the party finds themselves traveling in rough scrub. Toward late afternoon, the party makes camp. Based on the acquired information before departure, the Hollow of Bones should be somewhere in the near vicinity.

GM: There are a few hours of daylight remaining. State any intended actions, including foraging or hunting. Also state ideas for searching for the Hollow of Bones.
 
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Investigating The Hollow of Bones

The Rumor Mill said:
"To the southeast, out of the forest and back into the badlands, there is a place the Rheins call the Hollow of Bones. It is reported to be a tiny vale with standing dead trees, the ground littered with bones. Stories allocate that the place is haunted."

Raven said:
"Ha! That rumor still floats about. The truth of the matter is a bit mundane. The standing dead are not trees but the remaining stalks of the bloom of a cactus. The cactus is similar to agave, but is mostly subterranean and puts up a bloom stalk only once during the rainy season. The cactus prevents the growth of other plants near it."

"These hollows are more common further south in the drier sands. There is a real danger, though. The bloom comes out at night and smells like rotting meat. It attracts carnivorous animals to it, mostly jackals. The seed pods are like large darts that are fired from the stalk into the attracted animals. They are toxic. Most animals die where they stand to fertilize the ground around the cactus. The ones that run off spread the cactus to new areas. when the cactus is not in bloom, it can be rooted out and destroyed."

"The second danger is that these hollows are used as sacrificial areas by the more superstitious indigenous clans. The most superstitious are, of course, the cannibals and head hunters. So be wary if you go to investigate as this particular hollow sounds to be an active site."

Merin recounts to the others what he knows, so that everyone's memory is refreshed. Then he makes the following comments:

"So, basically, we need to look for an open patch of ground with no vegetation, which is likely littered with bones. If the stalks are out, then they will resemble dead trees, but Raven says they are nocturnal, so we might not see the stalks at all. Thus, we should look for the bones, and the absence of plant growth. As to the second matter, the superstitious tribesmen, we should set a guard. They will see us as infidels and blasphemers, seeking to desecrate their sacred site. They will likely be extremely hostile. We should NOT let our guard down! That means that we should have missile weapons at the ready, in case they attack from a distance. At night, we should also be wary of the cactus blooms; we don't want to get hit by a seed pod!"


Tor nods in agreement.
"I will keep my large bow readied. If anyone desires, they can use my shield for extra protection. If I get into hand-to-hand fighting, I'll use two swords. The natives are the real danger; the cacti should be easy enough to deal with, as long as we don't get too close."
 

Since Giodavi asked about copper deposits, Sannit will search with way for copper when he has time. He will also alternatively search for gold, and silver in turn. Since this will probably take much of his concentration he will trust others in the group to do similar searches.

Sannit says, "As far as the local tribes go remember it would help us to befriend them for trade and possible allies against attacks from the large cities. Let's not get hostile unless we know they're going to attack."

Bolo feels a sliver of fear after Tor reminds everyone of the seed pods. She puts both her hands to Turtle's head and attempts to convey the danger of the cactus at night, to not go wandering without them. When the group stops to rest she will take some time to practice her archery, inviting anyone that wants to join.

Turtle looks around and wonders if his humans took a wrong turn. There is not much water here, and little game. In fact it stinks like many things died around here and were left to rot. This place must be part of the purpose the group is after. He will stay alert, and let Bolo know if any danger approaches.
 
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Day 21: Making Camp for the Evening and Normal Tasks

OOC: Having made no particular decision as to direction or departure, Sheldon suggest a fresh start in the morning. Sannit takes some time so search more metals. Bolo and Turtle go hunting for game toward the West. Sheldon and Indigo hunt for game toward the East. Merin takes some time to search for lizards.

GM: It appears as if game is more plentiful here in the scrub than back in the pines, or perhaps it is simply more visible. Bolo and Turtle return with 2 rabbits and a turkey. Sheldon and Indigo return with 2 rabbits.

[sblock=Detect Copper or Lizard]There is no difference yet as our detection levels are yet low.
Range = Cohesion + Will (8 steps for Sannit, 8 paces for Merin)
Effectiveness = Essence + Mind + Cohesion + Knowledge + Will + Collegiate + Aberrative + Time - d100 - penalty
Time = (instantaneous for Sannit, good roll), (37 min for Merin)[/sblock]
GM: Sannit does not detect anything of particular size but instantly notices that the soil appears to have an above normal richness in copper which increases to the east.

GM: Once again Merin detects many lizards, even more than the last time he searched, but nothing of significant size.

[sblock=Detect Silver and Gold]Time = (45 minutes for silver, 4 minutes for gold)[/sblock]
GM: Sannit, after concentrating for some time, finally detects faint traces of silver in the soil, but the amount is considered insignificant. After a short time of concentrating for gold, he is able to determine that there is none.
 
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Day 22: Searching for the Correct Vale: Morning Day 6

GM: It rains again early in the morning before light. The party takes some time to dry things while backing up to depart. Once everything is dry and ready, the group heads due East. After walking for about an hour, it is decided to veer more southward. After traveling for another hour, the party hears distinct sounds of creaking and metal tinkling farther to the East.

OOC: It is easily determined that just over the hill out of sight, there must be another group of travelers heading in a northerly direction.

GM: The sounds of their travel slows as indication that the sounds of our own travel have been heard.
 

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