D 227: Shiftings 17: San-Bolo React
If San-Bolo are close enough to the colts they will call them to their side and take up a defensive position. San-Bolo will increase their motility with Way.
Turtle will roar back at the winged lizards as if to say, "If I can't eat them, you can't either."
[sblock=Reaction Time]
Sannit: 31(Impetus) + 53(Sequence) + 98(d100) = 182 - 100 = 82
Bolo: 38(Sequence + 50(Sequence) + 98(d100) = 186 - 100 = 86
Turtle: 0(Impetus) + 43(Sequence) + 98(d100) = 141[/sblock]
GM: | Turtle roars as San-Bolo call the colts toward them. San-Bolo touch and effect 1 colt each. | |
[sblock=Stimulate
Range: Touch
Effectiveness:
- Essence + Cohesion +
- Mind + Knowledge + Will +
- Collegiate + Academic / Theologic
This active task increases the natural rate of recovery for the loss of Motility or can temporarily increase the effective Motility, if performed on the uninjured. The duration of such is one minute per cumulative Health ability.
[/B]
Sannit: 60(effect) + 98(d100) + 34(luck) = 192
Bolo: 69(effect) + 98(d100) + 34(luck) = 201[/sblock]
GM: | Sannit is able to augment the motility of one of the colts by 292%, which will last for 20 minutes. Bolo is able to augment the motility of one of the colts by 301%, which will last for 19 minutes. At these speeds the two colts can easily out maneuver the threat. | |
Kwargrow said:
Since these are reptilian, Bolo will reduce the temperature of her arrow heads to freezing and shoot an arrow at her best opportunity.
[sblock=Cool
Affect / Range: Essence + Confluence
Effectiveness:
- Essence + Confluence +
- Mind + Knowledge + Will +
- Collegiate + Academic
This active task causes the intended target to lose body heat unnaturally, thereby causing physical harm (loss of Body). This can also be used to extinguish a medium size fire.
Bolo: 67(effect) + 98(d100) + 34(luck) = 199
Lizard: 30(Conditioning) + 84(d100) = 114 * 2(cold blooded) = 228[/sblock]
[sblock=First Arrow]
Bolo: 38(Projection) + 50(Trajectory) + 58(Launch) + 98(d100) + 34(luck) = 278
Lizard: 0(Konokoro) + 16(Defensiveness) + 84(d100) = 100
Damage: 278 - 100 = 178% * 15 = 27 - 14(deflect) = 13
Body: 10 - 13 = -3: incapacitated
Mind: 10 - 3 = 7: dazed[/sblock]
GM: | By the time Bolo is able to ready and fire her first arrow, the lizards are already within short range. Her arrow flies true, taking one of the beasts from the sky. | |
Kwargrow said:
Sannit will strike with his spear at any of the opponents that comes close enough.
GM: | With the colts being called into the group to better protect them, one of the winged lizards swoops in near enough for Sannit to thrust his spear at it. Just before closing enough for Sannit to strike, the lizard sprays a stream of spit at him from a gland under its tongue. | |
[sblock=Dementia]
Lizard: 60(effect) + 84(d100) = 144
Sannit: 29(Skeptic) + 31(Tranquility) + 98(d100) + 34(luck) = 192[/sblock]
GM: | Sannit feels no effect from the toxic saliva. His mare beside is not so fortunate. Being fully overcome with dementia, it will being to wander away aimlessly. | |
[sblock=Attacking]
Sannit: 32(Fury) + 53(Lethality) + 77(Spear) + 98(d100) + 34(luck) = 294
Lizard: 0(Konokoro) + 16(Defensiveness) + 52(Defend) + 84(d100) = 152
Damage: 294 - 152 = 142% * 22 = 31 - 14(deflect) = 17
Body: 10 - 17 = -7: incapacitated
Mind: 10 - 7 = 3: dazed[/sblock]
GM: | As the lizard closes, Sannit, ignoring the spray, thrust his spear deeply into the beasts underside, turning with the direction of the flight, he is pleased to deposit the threat upon the ground with the single blow. As soon as it lands on its back, Turtle clamps his might jaw upon its neck, instinctively making sure it is dead. | |
[MENTION=6861789]redraider629[/MENTION]
Vadin reacts next.