Kalorn smiled savagely as he cleaved the wight in half. He didn't finish the cursing ritual - there was no need, the creature hadn't even penetrated his defenses. He wondered idly if its sword was worth anything, and he surveyed the battlefield. He was in a ... tricky spot. Difficult to move around. It would take too long to reach down. He had to act now... and he could.
His eyes widened as he saw Mord's bolt of energy. That spell... it was familiar! This was no magic missile or fire bolt... How did Mord know of such magic? Well... perhaps it was time to show his hand as well. Kalorn raised his left hand, which began to crackle with energy, and he pointed at the giant, twice.
Action: Cast Eldrich Blast:
Eldrich blast vs giant skeleton: 1D20+7 = [7]+7 = 14
1D20+7 = [5]+7 = 12
Damage:
Eldrich Blast damage vs giant, if it hits , for two attacks: 1D10 = [10] = 10
1D10 = [9] = 9
Two smoky bolts of black energy slammed into the giant, but it wasn't clear if they had connected properly... Kalorn wondered if Mord would recognize the spell.
[sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 6; alt-human, soldier)
HP: 63/63, Hit dice: 8/8
Temp HP: 3
AC: 16 Temp AC:
Passive Perception 15
Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3
Warlock slots remaining = 0/2. EK slots remaining = 2/2
Action surge = 0/1. Second wind = 1/1
Potions of healing remaining: 6[/sblock]