D&D 5E (2014) (IC) Rise of the Dracolich

Mord uttered a curse that would make his people, righteous as they were, pale. Then, recovering his seat, the warlock wheeled his steed's head round and kicked his heels visciously into the creatures fleshy bits. They moved so fast that the only way the eye could track the white shapes on the white background was the fine red line of Mord's blood left as a trail in their wake. A moment later, another pair of eldritch bolts flew back towards the giant, this time crackling with dark energy.

OOC: BA: Hex
Move: Move up to 100' down the valley while staying within 120' of the giant.
Action: Eldritch blast.
If the giant falls before his action, disregard the move, if not the attack.

Eldritch Blast: 1D20+8 = [10]+8 = 18
1D10+4 = [9]+4 = 13
1D20+8 = [18]+8 = 26
1D10+4 = [5]+4 = 9
 
Last edited:

log in or register to remove this ad

Everyone vs the Skeletal Giant

Much to his surprise, the undead had just enough of the echo of a stubborn Frost Giant to force Primus out of its mind. It ignored Kalorn's threats as it watched Mord dash off on his horse, but not the Eldritch bolts that came from both of them as they knocked it about. Then Lorenn flew in, poking at it with his magical blade.

It spun on the flying half-elf, chasing him across the snow. It swung its axe in mighty arcs as the bladedancer spun, throwing up a magical shield to keep himself safe.

Then Alhana's arrow struck it in the side of its skull and the bone broke. Half of its head fell off into the snow and it staggered for a few steps before whatever magic that held it together waned, and the rest of the bones fell apart. They collapsed in a heap on the ground and its axe skidded across the ice as even each finger-bone fell from the others.

End of Combat

GM: I gave the killing blow to Alhana because her arrow did the most damage.
Damage Taken:
(BGs) Giant 10 (Kalorn EB), 20 (Alhana Arrow) & 13 & 9 (Mord EB) (Destroyed)
(PCs) Lorenn 19 (vs AC 23; Blocked with Shield, I presume);
(NPCs) None
[sblock=Notes]
Giant vs Primus' Mind Thrust. OMG it made it!
Save: 1D20-2 = [20]-2 = 18

Giant vs Lorenn (Must Shield that first attack)
Attack: 1D20+8 = [15]+8 = 23
3D6+5 = [2, 6, 6]+5 = 19
1D20+8 = [8]+8 = 16
3D6+5 = [5, 5, 2]+5 = 17
1D20+8 = [9]+8 = 17
3D6+5 = [2, 1, 4]+5 = 12

[/sblock]
 

"Told you I saw something... Where are they coming from? Are those Icebergs full of frozen Undead? Or someone is throwing his forces against us..."
 

Sesto gives the remains of the whale skull a kick with his steel-capped boot. Maybe Maccath the Crimson is testing us. To see if we are worthy...
 
Last edited:

"Everyone ok down there?" Asked Kalorn. Seeing everyone seemed to still be more or less intact, he added

"I thought the concept of an ambush here was ridiculous - but undead have unmatched patience. This isn't the right iceberg, it would be ... inefficient for someone to place them here for us. But maybe there are clues..."

He knelt down and started examining the wight leader, looking for clues (a message?) and valuables. He was interested in its sword too....
 

"The Cult of the Dragon has many Necromancers." suggested Loklafd, "I don't think that they know we are here, but these might be guards set against any opposition. Or they could just be undead trapped on the ice from ancient times. It is not unheard of."

Kalorn picked up the sword from the pile of old bones that had once been the wight leader. It was finely crafted and had more than a few runes etched into the blade near the hilt.
 

"Could be, could be... Does someone have detect magic?" asked Kalorn.

OOC: since he isn't pressed for time, can he do a climb check (ie athletics) to go down?
 
Last edited:

Mord returned to his normal form as he rode more slowly back to the others. He was favoring one side and winced as he pulled the reigns to bring his mount to a stop.

"Gather everything from the bodies and I shall inspect them for magical properties when we have some free time to do so. For now, I must attend to the Mordguard."

Carefully, he dismounted and moved to the bodies of his protectors. They had done their jobs better than he'd anticipated. But now he had no bodies with which to replace them. And nowhere to hide what he was doing from the others. As such, he simply removed their gear, making a pile of everything and using a cloak as a sled, pulled the bones to the whale-hole. He gave Sesto a moment to pray over the remains if he wished and then poured them into the water. Afterwards, he stowed the masks and cloaks into his own pack for later use.
 

“I can identify any magic in the items, but it takes an hour per item and drains me a bit.”

OOC: It takes 3 Psi points and an hour of concentration for me. A first level Identify Spell is more economic, as it can be used as a ritual. But I can help in a pinch.
 

It wasn't long before a group of Reghedmen came running from the Frostskimmr. They had heard the sound of battle (particularly from the Shatter spell) and had come to see if they could help. They were very impressed by the giant, and dubious of the whale, and they congratulated Imani's agents on their victory.

Not long after, the ship hove into view, pulled by tired but enthusiastic men. The ice-hole had already began to freeze over, and they had no difficulty dragging the ship over it. (By then the whale bones, barring a few trophies, had been sent to the depths.) An hour later, the ship arrived at the opposite shore, and was slid back into the sea.

The day was clear, and the ice-cleft that matched the description of Oyaviggaton (a diagonal slope to the east, rising to a high cliff on the west, which towered above its neighbouring burgs) could be seen a few miles to the north. The kayakers that had been seen before were no longer around.
 

Remove ads

Top