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D&D 5E (IC) Rise of the Dracolich

FitzTheRuke

Legend
Imani's agents paddled to the ice-shelf without incident. They dragged their kayaks up onto the ice not far from the ice-hunter's. By the time they were done, a group of six of the natives had exited their warm guard hut and armed with spears, were heading down the ice to challenge the invaders.

"Here they come," said Loklafd, "What do you think I should try to say to them?"
 

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Ancalagon

Dusty Dragon
Something about coming in peace and whom we are looking for. No need for threats for now....

Despite this, Kalorn couldn't help but roll his shoulders and limber up a little....
 

gargoyleking

Adventurer
"I am a member of the Arcane Brotherhood, here to discover the fate of our missing mage. Tell them my name is Andruss the Dusk"

OOC: I'm going to assume that the Comprehend Languages spell will be active for at least a little while. But Mord will act as if he needs an interpreter anyways. It's not like he can speak the languages anyways.
 

FitzTheRuke

Legend
Rise of the Dracolich Chapter Five: Oyaviggaton

The ice-hunter guards fanned out in a formation from which they could make a reasonable attack, but they shouted and pointed, trying to drive the newcomers away.

Loklafd argued with them, telling them that they were here to find Maccath the Crimson for the Arcane Brotherhood and were under the command of Andruss the Dusk, and he indicated Mord. The ice-hunters looked at each other nervously, doubtful of their chances against a wizard.

After some debate among themselves, the ice-hunter guards agreed to take the wizard and his underlings to meet with their chief in a small village high on the ice-shelf above them.

It was quite the climb up stairs carved into an icy chasm, followed by a hike across an uneven and slowly rising plateau fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a man, sculpted by sea spray and wind. The ridges blocked the view of the village until they were almost upon it.

The first sight that greeted the group when they approached the cluster of huts on the icy plateau was a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies had been preserved in the ice, making it impossible to tell how long they’d been there.
 
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FitzTheRuke

Legend
The village sat in a sheltered spot near the center of the wide plateau. When the wind blew — which was most of the time — snow whipped off the surrounding drifts and surrounded the settlement in a swirling shroud of white. As the group passed the foreboding wall of victims, a dozen sled-dogs began to bark, alerting the village to their presence.

Twenty structures made up the village, divided between snow-block shelters and double-walled yurts made from sealskin stretched over whalebone frames. Sixteen of these structures were small, one-room family dwellings. One ice-block shelter was a storeroom used for gear. Loklafd explained that the supplies were owned in common by the tribesfolk and would include fishing nets and heavy ropes used for whaling.

No columns of smoke rose above the village to give away its location, since they possessed no wood or peat to burn. The only artificial heat came from lamps and tiny stoves that burned whale oil. The villagers lived on fish, whale meat, and seal meat, eaten raw or dried on racks that were scattered around the village.

One yurt near the center of the village was slightly larger than the others, and was home to the Ice Hunter chieftain, named Barking Seal. A yurt standing apart from the rest of the shelters appeared to be home to their shaman, as indicated by the many animal totems and whalebone carvings surrounding the hut.

The largest structure in the village was their destination, the meeting hall, heavily decorated with whalebone and the skulls of fish and mammals. It Consisted of one large room with a wooden floor made of planks salvaged from ships that had been caught and crushed in the Sea of Moving Ice. A long coil of rope hung on the wall near one corner with a large iron pulley that was suspended from a beam above a dark hole.

With a dozen standing warriors and six dogs, Chief Barking Seal and his advisers, the Shaman woman called Bonecarver, and a tall warrior named Orcaheart, sat on benches around a central firepit. A clear bench before the fire was suitable for four to sit while the others would be forced to stand behind them.

Loklafd indicated to Mord that they and two others should sit and that they should address the chief first, and he would respond.
 

Prickly Pear

Adventurer
As Sesto followed the Ice Hunters up the long climb of stairs and through the village, he looked around carefully. It was interesting to see how comfortable they seemed to live despite the lack of raw materials. Raw materials, which I am used to, Sesto corrected himself. These people seemed to make use of everything they found, anything from flotsam to the skins and bones of the animals they hunted. Very clever use... Sesto was impressed.
Sesto also looked around for anything out of place. The rope over the dark hole caught his interest. Sesto tried to see what was down the hole without looking too curious about it.
When the bench was indicated, Sesto waited for Mord to sit down and then he took up his place behind Mord. He thought he could resume his role as an advisor, albeit for another character.

OOC: Perception check for Dark Hole: 1D20+5 = [20]+5 = 25

Healing: 3 HD healing: 3D8+6 = [3, 5, 6]+6 = 20 and a swig of a healing potion Healing potion: 2D4+2 = [2, 4]+2 = 8

HP: 59/59 (3HD used)
Spells used: 1x2nd lvl, 1x3rd lvl
Exhaustion: 1 lvl
 
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Ancalagon

Dusty Dragon
Kalorn chose to be one of those who remained standing. He knew his role here well - don't convey threat per say, no need to start a fight - but project strength. He coolly looked at the northerners, trying to size them up. He had a faint bluish glow about him - his favorite ward was up again. Woe to he who struck him!

OOC: would have cast Agathy's armor on the way here.
 

FitzTheRuke

Legend
Before assuming the role of Andruss (Mord)'s priestly adviser, Sesto attempted to look into the hole. Standing guards blocked any attempt to get near it, but what little he saw was consistent with his suspicions. If there was a dragon's lair on this ice burg, it would likely be located in a cavern deep inside. There would be a series of tunnels for the dragon's minions. This was very likely an entrance to these tunnels. Judging by the guard's nervous energy in preventing him from looking in, he was probably correct in his assumptions. Sesto took his seat.

OOC: @gargoyleking Want to impersonate Andruss?
 

Fradak

Explorer
Lorenn sat down on the bench and, looking around, warmed up his hand by the fire. A good joke came to his mind to break the ice but those warriors didn't seem to be in the right mood. He rather tried his charming smile.
 

gargoyleking

Adventurer
Mord sat as instructed, and settled in, taking some time to draw the attention of all to himself before speaking. Thanks to his comprehend languages spell, he could understand what was said, if not speak the native language himself. Thus, he let Loklafd act as translator while hiding his own capacity in Hope's of gaining some extra insight in the process.

"I am Andruss the Dusk of the Arcane Order. I have come to discover the fate of one of our missing mages whose ship we discovered nearby. We mean no harm to your village, and will happily leave you in peace, assuming you do not hamper our mission."

OOC: Deception: [roll0]
Intimidation: [roll1]
Persuasion: [roll2]
As appropriate.
 

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