D&D 5E (IC) Rise of the Dracolich

OOC: will we be getting a short rest before we reach the glacier?

Kalorn approached Mord, and in a quiet voice said "Those blasts of force you used against the giant... what spell is that? It is a... unusual... magic".
 

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Mord looked up from his spot by the rail. He had simply passed the missing Mordguard off as having valiantly sacrificed themselves to protect him from the skeletal giant. It wasn't even a difficult mistruth as he still sported the wound from the huge axe. Even with healing he would have quite a scar. And that he had 'buried' them at sea had been true enough in the end.

Now he studied Kalorn with a sardonic smile. "That, my friend was the iconic spell of a warlock... We are spellcasters who have bound ourselves to serve some strange and powerful being and have been granted a portion of their power in return. I do not know the source of your magic. But I have noted a few of your spells which are similar to ones I have used in the past. You are fortunate to have been chosen. Or perhaps unfortunate."
 


"I see..." replied Kalorn. "And what do these beings... want?"
Mord studied the other man for a few moments. Trying to decide if he was capable of understanding the mysteries of his powers in truth. "That is the question, now isn't it? Every patron has their own 'wants', as it were. You'll have to discover that for yourself. Though beware, the more power you ask for, the more that power will cost you."

His eyes changed then. The pupils growing until his eyesockets were as pits of darkness, drawing in the light and letting nothing exit. In a flash, it was over and Mord was looking out over the sea. His face lost in the shadows of his hood.
 

The Frostskimmr was true to her name, sliding through the icy waters at a quick pace under a full square sail.

Loklafd stood in the bow and discussed the Ice Hunters with Sesto and Lorenn. "The Ice-Hunters are often hostile but that was not always their way. To be true, the Seal Tribe of the Reghedmen have much Ice-Hunter blood in them and most of our crew are Seal Tribe. Me more than others: My mother was an Ice-Hunter and my father was Seal Tribe, making me more Ice-Hunter than Reghedman, if I think on it (though I was raised on the coast). I speak their language, Uluik, well enough, so we might be able to speak with them without the need for blood."

The Frostskimmr rounded an iceburg and Oyaviggaton's landing spot came into view. It was a large flat ice-platform barely above the level of the sea. On it was a small round seal-skin tent with a hole in the top that was venting heat from a small cook-fire. There was no smoke, but the heat shimmered in the cold air. The tent was surrounded in kayaks of various sizes, a rack of fish drying in the sun, and numerous enormous bones, many carved with totemic imagery.

Off to one side was the wreck of Maccath the Crimson's ship, covered in ice and stuck fast.
 

"So, those guys are actually living on a dragon lair? Even if they are not hostile, they could be spies. We may hop for the best but we should plan for the worst." His last thought sounded awfully serious. He promised himself to not do that again.

Lorenn sends Eko to fly around the iceberg, searching for any abnormal activity. Then he starts to cast a ritual to understand Uluik.
 
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Kalorn stared.

"Well then... if you could tell me what this runic sword is... if it doesn't cost you too much that is."

He stepped away and sat down. Patrons? Beings? Serve? He had always assumed that his powers came from the leg, from fiendish corruption. Now... he didn't know. What did that patron want? Was it the same as Mord?

Later, he was a bit startled when he saw they were almost at the destination.

"Hmmm? Yes, talking would be best. We need information, not spilled blood. Where is Maccath essentially" He paused then added with a thin smile:
Sesto, maybe that spell of water walk sooner rather than later? I already had a bath

[sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 6; alt-human, soldier)
HP: 63/63, Hit dice: 8/8
Temp HP: 7
AC: 16 Temp AC:
Passive Perception 15
Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3
Warlock slots remaining = 0/2. EK slots remaining = 2/2
Action surge = 1/1. Second wind = 1/1
Potions of healing remaining: 6[/sblock]
 

Mord finished with the sword a short time later and handed it back to Kalorn. It seemed like his trophy in any case and he had no use for it in either case. "This is definitely a magical relic and a bane of giants in particular."

That task complete, he looked out at the scene. It was an interesting scenario and begged a few questions in his mind. In the end, he decided on an approach that seemed feasible while still not fully uncovering their true mission.

The Warlocks image changed again, this time he took on the familiar features of Andruss the Dusk, dressed in fine if suitably warm clothing. "We shall be the recovery expedition sent to discover the fate of their lost mage. This will give us a certain authority we would not have otherwise, and also deflect any queries as to our true employer. Loklafd, can we trust the crew to help us with this ruse? They must speak of nothing before being hired in Luskan by a mage of the Arcane Brotherhood and his mercenaries."
 

"That will be easy enough." said Loklafd to Mord, "But I have just spoken to Captain Lerustah. He will not put the Frostskimmr onto Oyaviggaton. He wants to avoid what happened to Maccath's ship. He's not abandoning us; he will sail around the burgs until we hail him, but we will have to land by kayak."

Four crewmen volunteered to join the expedition.
 

Kalorn was pleased with the new sword... but he needed a special ritual to bond with it, one he could not perform now. Besides, it was bigger than his current blade and didn't have a scabbard for it... it would have to stay on the ship, for now.

"Thank you Mord. A most valuable find... but one I will have to leave on the ship for now"

After hearing Loklafd, he nodded. "That may be wiser... but then we'll *really* need that water walk spell! Juuust in case... Sesto I trust you can do so? Lorenn is right - always expect the worse. If they are foolish enough to attack us from the shore, they'll have a rude surprise, that with the crack archer and mages we have on our side... He rubbed his stubbly chin Probably some other kind of treachery... well Loklafd hopefully you can see through it.

(OOC: I checked the rules and while the pact weapon feature is a short rest one, a hex blade needs a long rest to "switch" weapons. The Nail will be with Kalorn for a while longer!)
 

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